S
Sin Jeong-hun
I have an object that allocates a lot of memory. It looks like that
the object is referenced by some other object(s), so that it cannot be
collected. I put a debug output in its destructor, and called
GC.Collect() but the debug output wasn't seen. I'm suspecting a third-
party UI control that this object is used with, but I'm not sure
where.
Is there any way to found out an object is being referenced by which
object(s) at debugging time?
Thanks.
the object is referenced by some other object(s), so that it cannot be
collected. I put a debug output in its destructor, and called
GC.Collect() but the debug output wasn't seen. I'm suspecting a third-
party UI control that this object is used with, but I'm not sure
where.
Is there any way to found out an object is being referenced by which
object(s) at debugging time?
Thanks.