D
David A.Lethe
I've got a console application that needs to be ported to the 64-bit
windows native environment. I've downloaded the 64-bit build
environment code from the MSDN site, but the docs say that I have to
use a makefile.
Of course the old visual C++ 6.0 used to have an option that converts
the project files into a makefile, but MSFT took that feature away in
the latest .NET products.
So, how in the heck do I get my code compiled? Is there something out
there that will convert my existing project files? I know I could
build a makefile from scratch, but I can't believe that MSFT doesn't
have a means to automate this. Is there a way I can just trick the
IDE into using the 64-bit compiler/linker/and include/library paths?
Thanks
windows native environment. I've downloaded the 64-bit build
environment code from the MSDN site, but the docs say that I have to
use a makefile.
Of course the old visual C++ 6.0 used to have an option that converts
the project files into a makefile, but MSFT took that feature away in
the latest .NET products.
So, how in the heck do I get my code compiled? Is there something out
there that will convert my existing project files? I know I could
build a makefile from scratch, but I can't believe that MSFT doesn't
have a means to automate this. Is there a way I can just trick the
IDE into using the 64-bit compiler/linker/and include/library paths?
Thanks