How is the graphic performance?

  • Thread starter Thread starter wyrd
  • Start date Start date
W

wyrd

On the regular .NET framework, the graphic classes provided in the
System.Drawing namespace are hardly adaquate to make even the simplist
of 2D games. I was wondering if the graphic performance of the .NET
compact framework follows the same suit? I have heard complaints, but
I have yet to see anything showing how many images it can draw at
about 30 fps.
 
I have written three articles and samples on creating a managed graphics
library geared toward 2D games. One is available now and the others are
going to be published next week. These articles focus on using GAPI rather
than GDI+ because the performance is better.

Dancing Rectangles: Using GAPI to Create a Managed Graphics Library
http://msdn.microsoft.com/library/en-us/dnnetcomp/html/WrapGAPI1.asp

Look for the following in the next several days:
Dancing Zombies: Adding Bitmaps to the Managed Graphics Library
Dancing Particles: Adding Points, Lines, Fonts, and Input to the Managed
Graphics Library

--
Geoff Schwab
Program Manager
Excell Data Corporation
http://msdn.com/mobility
http://msdn.microsoft.com/mobility/prodtechinfo/devtools/netcf/FAQ/default.aspx

This posting is provided "AS IS" with no warranties, and confers no rights.
 
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