Help With Compilation Errors

Joined
Sep 14, 2006
Messages
2
Reaction score
0
Hi All:

I am having the following errors in my source code.

d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(117): error C2079: 'inputFile' uses undefined class 'std::basic_ifstream<_Elem,_Traits>'
with
[
_Elem=char,
_Traits=std::char_traits
]
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(117): error C2078: too many initializers
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(118): error C2228: left of '.fail' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(121): error C2228: left of '.seekg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(122): error C2228: left of '.tellg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(123): error C2228: left of '.seekg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(126): error C2228: left of '.read' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(127): error C2228: left of '.close' must have class/struct/union type

Below is the source. If anyone has any ideas it would be greatly appreciated!
PHP:
 /*
 	MilkshapeModel.cpp
 
 		Loads and renders a Milkshape3D model. 
 
 	Author:	Brett Porter
 	Email: [email protected]
 	Website: http://www.geocities.com/brettporter/
 	Copyright (C)2000, Brett Porter. All Rights Reserved.
 
 	This file may be used only as long as this copyright notice remains intact.
 */
 
 #include 		// Header File For Windows
 #include 			// Header File For The OpenGL32 Library
 
 #include "MilkshapeModel.h"
 
 #include "fstream.h"
 
 MilkshapeModel::MilkshapeModel()
 {
 }
 
 MilkshapeModel::~MilkshapeModel()
 {
 }
 
 /* 
 	MS3D STRUCTURES 
 */
 
 // byte-align structures
 #ifdef _MSC_VER
 #	pragma pack( push, packing )
 #	pragma pack( 1 )
 #	define PACK_STRUCT
 #elif defined( __GNUC__ )
 #	define PACK_STRUCT	__attribute__((packed))
 #else
 #	error you must byte-align these structures with the appropriate compiler directives
 #endif
 
 typedef unsigned char byte;
 typedef unsigned short word;
 
 // File header
 struct MS3DHeader
 {
 	char m_ID[10];
 	int m_version;
 } PACK_STRUCT;
 
 // Vertex information
 struct MS3DVertex
 {
 	byte m_flags;
 	float m_vertex[3];
 	char m_boneID;
 	byte m_refCount;
 } PACK_STRUCT;
 
 // Triangle information
 struct MS3DTriangle
 {
 	word m_flags;
 	word m_vertexIndices[3];
 	float m_vertexNormals[3][3];
 	float m_s[3], m_t[3];
 	byte m_smoothingGroup;
 	byte m_groupIndex;
 } PACK_STRUCT;
 
 // Material information
 struct MS3DMaterial
 {
 	char m_name[32];
 	float m_ambient[4];
 	float m_diffuse[4];
 	float m_specular[4];
 	float m_emissive[4];
 	float m_shininess;	// 0.0f - 128.0f
 	float m_transparency;	// 0.0f - 1.0f
 	byte m_mode;	// 0, 1, 2 is unused now
 	char m_texture[128];
 	char m_alphamap[128];
 } PACK_STRUCT;
 
 //	Joint information
 struct MS3DJoint
 {
 	byte m_flags;
 	char m_name[32];
 	char m_parentName[32];
 	float m_rotation[3];
 	float m_translation[3];
 	word m_numRotationKeyframes;
 	word m_numTranslationKeyframes;
 } PACK_STRUCT;
 
 // Keyframe data
 struct MS3DKeyframe
 {
 	float m_time;
 	float m_parameter[3];
 } PACK_STRUCT;
 
 // Default alignment
 #ifdef _MSC_VER
 #	pragma pack( pop, packing )
 #endif
 
 #undef PACK_STRUCT
 
 bool MilkshapeModel::loadModelData( const char *filename )
 {
 	std::ifstream inputFile( filename, std::ios::in | std::ios::binary );
 	if ( inputFile.fail())
 		return false;	// "Couldn't open the model file."
 
 	inputFile.seekg( 0, std::ios::end );
 	long fileSize = inputFile.tellg();
 	inputFile.seekg( 0, std::ios::beg );
 
 	byte *pBuffer = new byte[fileSize];
 	inputFile.read((char *)pBuffer, fileSize );
 	inputFile.close();
 
 	const byte *pPtr = pBuffer;
 	MS3DHeader *pHeader = ( MS3DHeader* )pPtr;
 	pPtr += sizeof( MS3DHeader );
 
 	if ( strncmp( pHeader->m_ID, "MS3D000000", 10 ) != 0 )
 		return false; // "Not a valid Milkshape3D model file."
 
 	if ( pHeader->m_version < 3 || pHeader->m_version > 4 )
 		return false; // "Unhandled file version. Only Milkshape3D Version 1.3 and 1.4 is supported." );
 
 	int nVertices = *( word* )pPtr; 
 	m_numVertices = nVertices;
 	m_pVertices = new Vertex[nVertices];
 	pPtr += sizeof( word );
 
 	int i;
 	for ( i = 0; i < nVertices; i++ )
 	{
 		MS3DVertex *pVertex = ( MS3DVertex* )pPtr;
 		m_pVertices[i].m_boneID = pVertex->m_boneID;
 		memcpy( m_pVertices[i].m_location, pVertex->m_vertex, sizeof( float )*3 );
 		pPtr += sizeof( MS3DVertex );
 	}
 
 	int nTriangles = *( word* )pPtr;
 	m_numTriangles = nTriangles;
 	m_pTriangles = new Triangle[nTriangles];
 	pPtr += sizeof( word );
 
 	for ( i = 0; i < nTriangles; i++ )
 	{
 		MS3DTriangle *pTriangle = ( MS3DTriangle* )pPtr;
 		int vertexIndices[3] = { pTriangle->m_vertexIndices[0], pTriangle->m_vertexIndices[1], pTriangle->m_vertexIndices[2] };
 		float t[3] = { 1.0f-pTriangle->m_t[0], 1.0f-pTriangle->m_t[1], 1.0f-pTriangle->m_t[2] };
 		memcpy( m_pTriangles[i].m_vertexNormals, pTriangle->m_vertexNormals, sizeof( float )*3*3 );
 		memcpy( m_pTriangles[i].m_s, pTriangle->m_s, sizeof( float )*3 );
 		memcpy( m_pTriangles[i].m_t, t, sizeof( float )*3 );
 		memcpy( m_pTriangles[i].m_vertexIndices, vertexIndices, sizeof( int )*3 );
 		pPtr += sizeof( MS3DTriangle );
 	}
 
 	int nGroups = *( word* )pPtr;
 	m_numMeshes = nGroups;
 	m_pMeshes = new Mesh[nGroups];
 	pPtr += sizeof( word );
 	for ( i = 0; i < nGroups; i++ )
 	{
 		pPtr += sizeof( byte );	// flags
 		pPtr += 32;				// name
 
 		word nTriangles = *( word* )pPtr;
 		pPtr += sizeof( word );
 		int *pTriangleIndices = new int[nTriangles];
 		for ( int j = 0; j < nTriangles; j++ )
 		{
 			pTriangleIndices[j] = *( word* )pPtr;
 			pPtr += sizeof( word );
 		}
 
 		char materialIndex = *( char* )pPtr;
 		pPtr += sizeof( char );
 	
 		m_pMeshes[i].m_materialIndex = materialIndex;
 		m_pMeshes[i].m_numTriangles = nTriangles;
 		m_pMeshes[i].m_pTriangleIndices = pTriangleIndices;
 	}
 
 	int nMaterials = *( word* )pPtr;
 	m_numMaterials = nMaterials;
 	m_pMaterials = new Material[nMaterials];
 	pPtr += sizeof( word );
 	for ( i = 0; i < nMaterials; i++ )
 	{
 		MS3DMaterial *pMaterial = ( MS3DMaterial* )pPtr;
 		memcpy( m_pMaterials[i].m_ambient, pMaterial->m_ambient, sizeof( float )*4 );
 		memcpy( m_pMaterials[i].m_diffuse, pMaterial->m_diffuse, sizeof( float )*4 );
 		memcpy( m_pMaterials[i].m_specular, pMaterial->m_specular, sizeof( float )*4 );
 		memcpy( m_pMaterials[i].m_emissive, pMaterial->m_emissive, sizeof( float )*4 );
 		m_pMaterials[i].m_shininess = pMaterial->m_shininess;
 		m_pMaterials[i].m_pTextureFilename = new char[strlen( pMaterial->m_texture )+1];
 		strcpy( m_pMaterials[i].m_pTextureFilename, pMaterial->m_texture );
 		pPtr += sizeof( MS3DMaterial );
 	}
 
 	reloadTextures();
 
 	delete[] pBuffer;
 
 	return true;
 }
 
Back
Top