Hi All:
I am having the following errors in my source code.
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(117): error C2079: 'inputFile' uses undefined class 'std::basic_ifstream<_Elem,_Traits>'
with
[
_Elem=char,
_Traits=std::char_traits
]
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(117): error C2078: too many initializers
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(118): error C2228: left of '.fail' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(121): error C2228: left of '.seekg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(122): error C2228: left of '.tellg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(123): error C2228: left of '.seekg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(126): error C2228: left of '.read' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(127): error C2228: left of '.close' must have class/struct/union type
Below is the source. If anyone has any ideas it would be greatly appreciated!
I am having the following errors in my source code.
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(117): error C2079: 'inputFile' uses undefined class 'std::basic_ifstream<_Elem,_Traits>'
with
[
_Elem=char,
_Traits=std::char_traits
]
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(117): error C2078: too many initializers
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(118): error C2228: left of '.fail' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(121): error C2228: left of '.seekg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(122): error C2228: left of '.tellg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(123): error C2228: left of '.seekg' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(126): error C2228: left of '.read' must have class/struct/union type
d:\Profiles\r65136\Desktop\lesson31\MilkshapeModel.cpp(127): error C2228: left of '.close' must have class/struct/union type
Below is the source. If anyone has any ideas it would be greatly appreciated!
PHP:
/*
MilkshapeModel.cpp
Loads and renders a Milkshape3D model.
Author: Brett Porter
Email: [email protected]
Website: http://www.geocities.com/brettporter/
Copyright (C)2000, Brett Porter. All Rights Reserved.
This file may be used only as long as this copyright notice remains intact.
*/
#include // Header File For Windows
#include // Header File For The OpenGL32 Library
#include "MilkshapeModel.h"
#include "fstream.h"
MilkshapeModel::MilkshapeModel()
{
}
MilkshapeModel::~MilkshapeModel()
{
}
/*
MS3D STRUCTURES
*/
// byte-align structures
#ifdef _MSC_VER
# pragma pack( push, packing )
# pragma pack( 1 )
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# error you must byte-align these structures with the appropriate compiler directives
#endif
typedef unsigned char byte;
typedef unsigned short word;
// File header
struct MS3DHeader
{
char m_ID[10];
int m_version;
} PACK_STRUCT;
// Vertex information
struct MS3DVertex
{
byte m_flags;
float m_vertex[3];
char m_boneID;
byte m_refCount;
} PACK_STRUCT;
// Triangle information
struct MS3DTriangle
{
word m_flags;
word m_vertexIndices[3];
float m_vertexNormals[3][3];
float m_s[3], m_t[3];
byte m_smoothingGroup;
byte m_groupIndex;
} PACK_STRUCT;
// Material information
struct MS3DMaterial
{
char m_name[32];
float m_ambient[4];
float m_diffuse[4];
float m_specular[4];
float m_emissive[4];
float m_shininess; // 0.0f - 128.0f
float m_transparency; // 0.0f - 1.0f
byte m_mode; // 0, 1, 2 is unused now
char m_texture[128];
char m_alphamap[128];
} PACK_STRUCT;
// Joint information
struct MS3DJoint
{
byte m_flags;
char m_name[32];
char m_parentName[32];
float m_rotation[3];
float m_translation[3];
word m_numRotationKeyframes;
word m_numTranslationKeyframes;
} PACK_STRUCT;
// Keyframe data
struct MS3DKeyframe
{
float m_time;
float m_parameter[3];
} PACK_STRUCT;
// Default alignment
#ifdef _MSC_VER
# pragma pack( pop, packing )
#endif
#undef PACK_STRUCT
bool MilkshapeModel::loadModelData( const char *filename )
{
std::ifstream inputFile( filename, std::ios::in | std::ios::binary );
if ( inputFile.fail())
return false; // "Couldn't open the model file."
inputFile.seekg( 0, std::ios::end );
long fileSize = inputFile.tellg();
inputFile.seekg( 0, std::ios::beg );
byte *pBuffer = new byte[fileSize];
inputFile.read((char *)pBuffer, fileSize );
inputFile.close();
const byte *pPtr = pBuffer;
MS3DHeader *pHeader = ( MS3DHeader* )pPtr;
pPtr += sizeof( MS3DHeader );
if ( strncmp( pHeader->m_ID, "MS3D000000", 10 ) != 0 )
return false; // "Not a valid Milkshape3D model file."
if ( pHeader->m_version < 3 || pHeader->m_version > 4 )
return false; // "Unhandled file version. Only Milkshape3D Version 1.3 and 1.4 is supported." );
int nVertices = *( word* )pPtr;
m_numVertices = nVertices;
m_pVertices = new Vertex[nVertices];
pPtr += sizeof( word );
int i;
for ( i = 0; i < nVertices; i++ )
{
MS3DVertex *pVertex = ( MS3DVertex* )pPtr;
m_pVertices[i].m_boneID = pVertex->m_boneID;
memcpy( m_pVertices[i].m_location, pVertex->m_vertex, sizeof( float )*3 );
pPtr += sizeof( MS3DVertex );
}
int nTriangles = *( word* )pPtr;
m_numTriangles = nTriangles;
m_pTriangles = new Triangle[nTriangles];
pPtr += sizeof( word );
for ( i = 0; i < nTriangles; i++ )
{
MS3DTriangle *pTriangle = ( MS3DTriangle* )pPtr;
int vertexIndices[3] = { pTriangle->m_vertexIndices[0], pTriangle->m_vertexIndices[1], pTriangle->m_vertexIndices[2] };
float t[3] = { 1.0f-pTriangle->m_t[0], 1.0f-pTriangle->m_t[1], 1.0f-pTriangle->m_t[2] };
memcpy( m_pTriangles[i].m_vertexNormals, pTriangle->m_vertexNormals, sizeof( float )*3*3 );
memcpy( m_pTriangles[i].m_s, pTriangle->m_s, sizeof( float )*3 );
memcpy( m_pTriangles[i].m_t, t, sizeof( float )*3 );
memcpy( m_pTriangles[i].m_vertexIndices, vertexIndices, sizeof( int )*3 );
pPtr += sizeof( MS3DTriangle );
}
int nGroups = *( word* )pPtr;
m_numMeshes = nGroups;
m_pMeshes = new Mesh[nGroups];
pPtr += sizeof( word );
for ( i = 0; i < nGroups; i++ )
{
pPtr += sizeof( byte ); // flags
pPtr += 32; // name
word nTriangles = *( word* )pPtr;
pPtr += sizeof( word );
int *pTriangleIndices = new int[nTriangles];
for ( int j = 0; j < nTriangles; j++ )
{
pTriangleIndices[j] = *( word* )pPtr;
pPtr += sizeof( word );
}
char materialIndex = *( char* )pPtr;
pPtr += sizeof( char );
m_pMeshes[i].m_materialIndex = materialIndex;
m_pMeshes[i].m_numTriangles = nTriangles;
m_pMeshes[i].m_pTriangleIndices = pTriangleIndices;
}
int nMaterials = *( word* )pPtr;
m_numMaterials = nMaterials;
m_pMaterials = new Material[nMaterials];
pPtr += sizeof( word );
for ( i = 0; i < nMaterials; i++ )
{
MS3DMaterial *pMaterial = ( MS3DMaterial* )pPtr;
memcpy( m_pMaterials[i].m_ambient, pMaterial->m_ambient, sizeof( float )*4 );
memcpy( m_pMaterials[i].m_diffuse, pMaterial->m_diffuse, sizeof( float )*4 );
memcpy( m_pMaterials[i].m_specular, pMaterial->m_specular, sizeof( float )*4 );
memcpy( m_pMaterials[i].m_emissive, pMaterial->m_emissive, sizeof( float )*4 );
m_pMaterials[i].m_shininess = pMaterial->m_shininess;
m_pMaterials[i].m_pTextureFilename = new char[strlen( pMaterial->m_texture )+1];
strcpy( m_pMaterials[i].m_pTextureFilename, pMaterial->m_texture );
pPtr += sizeof( MS3DMaterial );
}
reloadTextures();
delete[] pBuffer;
return true;
}