Halo

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Sam Higgins

I know Halo isn't a popular game with here, but it is with me (-: I have
been curious about it's performance problems. It seems it even bogs down the
9800 Pro in some places. What is consistent is it gets really bad with the
beautiful glassy look in areas. is the filtering turned up to the max? I was
curious if there is a config file that a person can adjust in Halo? I
suspect Halo's problem is the Anisotropic filtering turned way up? Thoughts?
 
I know Halo isn't a popular game with here, but it is with me (-: I have
been curious about it's performance problems. It seems it even bogs down the
9800 Pro in some places. What is consistent is it gets really bad with the
beautiful glassy look in areas. is the filtering turned up to the max? I was
curious if there is a config file that a person can adjust in Halo? I
suspect Halo's problem is the Anisotropic filtering turned way up? Thoughts?

Don't use FSAA (and maybe AF) with Halo, the game does its own
filtering.
 
Andrew said:
Don't use FSAA (and maybe AF) with Halo, the game does its own
filtering.

I don't use FSAA in this game. AF I understand is software enable in Halo by
default. It's that I want to turn off and see what the performance increase,
if any, comes.
 
OK, I set up a radlink and didn't really do anything to the settings. Seems
to run better!? weird. Going to try and run with it forced to 2x anisotropic
filtering and see how that works. I really just want to turn it off.
 
Radeons are very efficient when it comes to FSAA and AF so you dont really
need to worry about those. Halo uses directx shaders and environmental
bumpmapping and that causes the performance hit. Have you tried using
the -use11 switch or even -useff ?
That'll lose you some eye candy but will show a performance boost.
 
Sam Higgins said:
I know Halo isn't a popular game with here, but it is with me (-: I have
been curious about it's performance problems. It seems it even bogs down the
9800 Pro in some places. What is consistent is it gets really bad with the
beautiful glassy look in areas. is the filtering turned up to the max? I was
curious if there is a config file that a person can adjust in Halo? I
suspect Halo's problem is the Anisotropic filtering turned way up? Thoughts?


I'm getting near the end of Halo (I think), but it is not a well-coded game.
Even on my P4 2.8GHz system with 1GB RAM and a 9800 Pro does not perform too
great at 1024x768. At 800x600, it's improved, but not what I'd consider to
be optimal performance. It never becomes unplayable at least. :-) In
terms of gameplay, I think it's decent enough, I'd rate it around 74%.
 
I'm getting near the end of Halo (I think), but it is not a well-coded game.
Even on my P4 2.8GHz system with 1GB RAM and a 9800 Pro does not perform too
great at 1024x768. At 800x600, it's improved, but not what I'd consider to
be optimal performance. It never becomes unplayable at least. :-) In
terms of gameplay, I think it's decent enough, I'd rate it around 74%.

Out of curiosity, are you using the Omega drivers and running it form a
radlink? It's running great for me at 1024x768 since I did that.
 
Sam Higgins said:
Out of curiosity, are you using the Omega drivers and running it form a
radlink? It's running great for me at 1024x768 since I did that.


Right now I'm running the Catalyst 4.1 drivers from ATI. I've never used
the Omega drivers but always hear good things about them. However, I will
say that the Catalyst 4.1 drivers almost completely fixed the rebooting
problems I would sometimes get with Halo with 3.10 and earlier drivers.

As for the radlink, you lost me there. :-) Could you elaborate? Thanks!
 
Right now I'm running the Catalyst 4.1 drivers from ATI. I've never used
the Omega drivers but always hear good things about them. However, I will
say that the Catalyst 4.1 drivers almost completely fixed the rebooting
problems I would sometimes get with Halo with 3.10 and earlier drivers.

As for the radlink, you lost me there. :-) Could you elaborate? Thanks!

I just started using it. It's a feature that is installed with the Omega
drivers but maybe you can install it without the Omega's. I am not sure.
Maybe someone in the newsgroup can elaborate on this more than I can?

I think this is radlinks homepage.

http://www28.brinkster.com/chrisww1942/

You create a new link/icon to your executable. Right clicking on it you can
customize the settings for Open GL or DX. You can tailor fit what you what
for each and every game.
 
Sam Higgins said:
I just started using it. It's a feature that is installed with the Omega
drivers but maybe you can install it without the Omega's. I am not sure.
Maybe someone in the newsgroup can elaborate on this more than I can?

I think this is radlinks homepage.

http://www28.brinkster.com/chrisww1942/

You create a new link/icon to your executable. Right clicking on it you can
customize the settings for Open GL or DX. You can tailor fit what you what
for each and every game.


Thanks for posting that! Even though I have no desire to overclock my
system in any way, it still looks like a really good program given the other
options available. I especially liked the following info from the FAQ
section of the site:

"Simply double-click on a RadLink just as you would a normal game. It will
apply the settings you chose for it then run the game. When you exit the
game, it will return your display settings back to what they were before
running the RadLink."

Sounds good to me. I won't install this yet, but I would hope that you and
other users here could report back with your findings as to how useful
RadLink is. Thanks again!
 
I know Halo isn't a popular game with here, but it is with me (-: I have
been curious about it's performance problems. It seems it even bogs down the
9800 Pro in some places. What is consistent is it gets really bad with the
beautiful glassy look in areas. is the filtering turned up to the max? I was
curious if there is a config file that a person can adjust in Halo? I
suspect Halo's problem is the Anisotropic filtering turned way up? Thoughts?

HALO ran just fine on my 9800Pro...

but how is your CPU? You should have at least an AMD 2000 or P4
2.2Ghz to get that game running good.

HALO is a FINE single player game... I say it kinda how it is, I think
- in my book.

But its a crappy Multiplayer game... graphics are limted, Totally
stupid multiplayer controls.... er lack of. No skins... everyone IS
the same dude... like the developers were TOO STUPID TO ACTIVATE THE
OTHER PLAYER MODELS for Multiplayer.

There are like 6~10 or so HUMAN skins they could have used, besides
the TALLISH Aliens of the covenet.

Bashee - while I like to fly... is a poor fighter.... Try out the
Raptor on UT2004 - NOW thats a figher.

Hoverbike - whatever its called, the little purple thing that can't be
controlled that flips over if you fart. The MANTA in UT2004 is FAR
faster, easire to control and gets MORE air.... people can ride it or
you can LAND on enemies.

The SUV in UT2004 has a HORN... heheh... The Jeep buggy has a gun,
but ALSO has 2 blades (one on each side) that comes out... cuts
playerss in half - in the actual game. HALO = no gibs. But the
wheeled VECs in UT2004 have crappy controls... hope the fix it before
the game comes out.

HALO also has no RAG-DOLL effects... yes, the movement is GREAT in
HALO, but its all scripted. Everyone dies the sme way.

In UT2004 - You lose body parts or blown away. And when your VEC
gets blown up or shot out of the sky, its flaming wreckage that is
useless to anyone.

The Multiplayer maps in HALO SUCK... only 5 good maps out of 20 or so.
The best one is included with the demo. They are flat and low
detailed... Every time you wanna connect to a server is a crapy
experince with HALO - it works badly. UT2004 includes FAV list and
more. Doesn't check for silly updates every time you go to JOIN game
mode - which ya have to do over and over again if your connection
doesnt work (server full).

I enjoyed HALO for what it is... I disregarded its short comigs for
the most part.

go to www.unreal.com - or here:
http://www.unrealtournament.com/index.php

Click on the 209mb demo - Yahoo is fastest.

Play the Onslaught game type and enjoy.... play against the robots
first, not humans. You can control the # of bots in the game. etc..

Demo includes 2 sexes and 2 skin types (with various colors) - the
actual game whill have at least 6 classifications:
1 - humans
2 - Hyper-Humans (big bulky nut-cases)
3 - Skarrg (Aliens, bug uglies)
4 - Robots
5 - Egytians (Think STARGATE)
6 - Cyborgs
7 - Road Warriors (Like MAD MAX)
8 - 70s Human type

Maybe more.

Each class type has at least 8~12 body types of male/female. Then you
have different colors for them (default / red /blue etc).

UT2004 will include over 100 playable maps out of the box (6 CDs).

Look at the amount of HALO DEMO servers (about 5-2 pages - horrible
interface again) - and the HALO retail had around 25 pages (each page
listed about 12~15 servers). UT2004 has a scroll bar.... the
UT2004 demo has had 1.5million downloads in its first week and is NOW
the #4 PLAYED multiplayer game on the net.

This is a preview DEMO, it has BUGS IN IT... only 4 maps... With some
of its visual abilitys NOT INCLUDED

Yep... more people are playing the DEMO than HALO... its up there with
COD and MOH...


I'm not slammin ya... just spreading the word about this cool game...

With your ATI9800Pro - you'll really see what your card can do...!!
 
I'm getting near the end of Halo (I think), but it is not a well-coded game.
Even on my P4 2.8GHz system with 1GB RAM and a 9800 Pro does not perform too
great at 1024x768. At 800x600, it's improved, but not what I'd consider to
be optimal performance. It never becomes unplayable at least. :-) In
terms of gameplay, I think it's decent enough, I'd rate it around 74%.


I get fine game play on my 9800Pro 1024x768.... never a slow down,
even with all the brains and such... From beginning to end.

With Call of Duty, I had that in 1600x1200 without problems...

HALO runs like crap... while I said it RAN good in 1024x768 and that I
HAVE no problems with performance, I can feel its on the edge of
losing it.

I play UT2004 in 1280x1024 with AA turned ON, MAX details... I get
80fps inside and about 40~50fps outside on the HUGE Onslaught map.

My system: AMD 2500+ (1.8Ghz) 512mb DDR WinXP

Try out the demo when you finish HALO (Every played that online?) get
it here:

www.unreal.com (click on the Unreal Tournemtent icon). Click on demo
hehe..

It is now the #4 most played ONLINE game on the net... a DEMO...! Its
up there with COD!

http://www.csports.net/index.aspx?p=News&story=181
 
NightSky 421 said:
I'm getting near the end of Halo (I think), but it is not a well-coded game.
Even on my P4 2.8GHz system with 1GB RAM and a 9800 Pro does not perform too
great at 1024x768. At 800x600, it's improved, but not what I'd consider to
be optimal performance. It never becomes unplayable at least. :-) In
terms of gameplay, I think it's decent enough, I'd rate it around 74%.


What results do you get with the -timedemo switch.
Here are some comparisons on various games, Halo included.

http://www.tomshardware.com/graphic/20031229/index.html
 
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