H
holmerj
We have code that creates a Bitmap object and uses the Graphics object
derived from it to draw string data on that Bitmap. When we execute
that code on on the Full Framework, or on the compact framework listed
below on a 240x320 device, the bitmaps produced are identical. When we
run that same code on a Hi-Dpi device, the text is drawn much larger
with respect the the bitmap. I am assuming that the Lo-Dpi device is
drawing correctly because it matches the output of the full framework.
Has anyone else encountered this issue, and is there a workaround other
than P/Invoking GetDeviceCaps and switching between a set of Hi-Dpi
code and another set of Lo-Dpi Code?
Test Devices = Dell Axim x50 (240x320) and Dell Axim x50v (480x640)
OS = Win Mobile 2003 SE
CF = 2.0 SP1 (2.0.6129.0)
TIA,
John
derived from it to draw string data on that Bitmap. When we execute
that code on on the Full Framework, or on the compact framework listed
below on a 240x320 device, the bitmaps produced are identical. When we
run that same code on a Hi-Dpi device, the text is drawn much larger
with respect the the bitmap. I am assuming that the Lo-Dpi device is
drawing correctly because it matches the output of the full framework.
Has anyone else encountered this issue, and is there a workaround other
than P/Invoking GetDeviceCaps and switching between a set of Hi-Dpi
code and another set of Lo-Dpi Code?
Test Devices = Dell Axim x50 (240x320) and Dell Axim x50v (480x640)
OS = Win Mobile 2003 SE
CF = 2.0 SP1 (2.0.6129.0)
TIA,
John