Graphics and GDI+

  • Thread starter Thread starter Gary Morris
  • Start date Start date
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Gary Morris

Happy New Year, all!

I hope that everyone is in good spirits, and for those
that choose to indulge, you are imbibing in good spirits
as well. The subject is graphics and GDI+, something
that may or may not belong here, so I'll start with this:

Is there a newsgroup that specifically deals with .NET
(especially C#), AND GDI+? I could not find one and I
searched through all of MS, Borland, and a couple of
other services, so if there is a better place for me to
post this, just let me know and I'm on my way.

Just recently, I tried my hand at some GDI+, starting
slowly, and I'm having some trouble now. I tried just a
few drawings in a window, and some other stuff, which
wasn't too hard, but now I'm wanting to create a program
that will allow me to:

1) Select a button from a toolbar.
2) Based on that button, allow me to move the mouse to
a section of the screen, or whatever control allows it,
3) Click the mouse and either place a specific object there
or START drawing an object from that spot.

I've been able to program the button to place an object on
the screen so far (a static spot), but I'm having trouble
trying to figure out the best way (well, ANY way for that
matter) to click that button and THEN move to a specific
area before actually "dropping" an object. The thing I'm
having the worst problem is how to schedule the event
properly. I am sure there are probably several, maybe
many even ways to do this, I just cannot get a good handle
on it.

So, if anyone understands what I am saying, I would like
to know where I can go and find a demo or something, or
if someone can just say right off what approach I should
take on this. I hope that makes sense. And TIA.
 
Hi Gary,

The "microsoft.public.dotnet.framework.drawing" group is the GDI+ group you
are looking for,

Greets,

Gerben
 
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