L
Lloyd Dupont
In my C# & MC++ app there is some drawing done through GDI (not +, but
win32).
I would like to be able to create a translucent HBRUSH.
the RGB macro create only solid color...
and, anyway, CreateSolidBrush ignore the higher byte.
Any idea?
I though I might do some trick with CreateDIBPatternBrush but I'm not sure
on what to do...
Any tips wellcome!
win32).
I would like to be able to create a translucent HBRUSH.
the RGB macro create only solid color...
and, anyway, CreateSolidBrush ignore the higher byte.
Any idea?
I though I might do some trick with CreateDIBPatternBrush but I'm not sure
on what to do...
Any tips wellcome!