H
**ham
I know that's an old dirty issue; GDI+ almost -the slowest part of the
framework - has bothered many developers using it in animations. Even in
managed C++ the performance is awful.
Now, any dude out there does know any thing about this issue in VS 2005 +
..NET 2.0 ? Has Microsoft solved this performance problem, or we will have to
again stick to that DX for simple animations in our applications?
( and since Microsoft doesn't support DDraw any more, and also because
managed DX9 SDK is unimaginable for download -200mb - via modem, we have to
really stick to the old DX7, which many users don't have, and which makes
our application quiet big in size.)
Thank for help
framework - has bothered many developers using it in animations. Even in
managed C++ the performance is awful.
Now, any dude out there does know any thing about this issue in VS 2005 +
..NET 2.0 ? Has Microsoft solved this performance problem, or we will have to
again stick to that DX for simple animations in our applications?
( and since Microsoft doesn't support DDraw any more, and also because
managed DX9 SDK is unimaginable for download -200mb - via modem, we have to
really stick to the old DX7, which many users don't have, and which makes
our application quiet big in size.)
Thank for help