Game Programming

  • Thread starter Thread starter C# Learner
  • Start date Start date
Depends on what you want to do. A lot of things are possible but some aren't
and possibly never will be ( like writing filters )

Yves
 
"The deal is" that DirectX 9.0b has a managed interface available to C# and
C++.NET and VB.NET developers. The managed interface is only managed at the
API level--where you're running your C# (or other managed) code, whereas
it's still native & unmanaged internally, so the end result is that DirectX
9 is pretty fast even in C# and even using Direct3D, etc.

For more info, visit http://msdn.microsoft.com/directx/

Jon
 
Depends on what you want to do. A lot of things are possible but some
aren't
and possibly never will be ( like writing filters )

What do you mean by 'filters'? It's certainly possible to write image
processing filters using shaders and Direct3D :)

n!
 
Download the full SDK. It is chock full of all kinds of excellent C# samples
of nearly everything previously only sampled in C++!

Jon
 
Jon Davis said:
Download the full SDK. It is chock full of all kinds of excellent C# samples
of nearly everything previously only sampled in C++!

Jon

Thanks Jon, will do.
 
Be advised that the summer update version of the SDK wants .NET 1.1 and
VisualStudio 2003 to get the latest functionality.
 
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