D
Drew
I am in the midst of porting my Personal Java game to C# and the Compact
Framework.
I'm just starting to get it working, but it's running very slow so far.
I'm guessing it's running about 6 frames per second on the Compact Framework
whereas I'm getting a good 16-18 frames per second using the Jeode Java
runtime
on the same device.
I'm not very experienced with C#, but I'm using the same drawing concepts
that I used in the Java version (double buffering with background thread).
Perhaps I need to use a different approach with the Compact Framework?
What kind of frame rates have other people achieved?
I'm using an iPAQ 3835 @ 200 Mhz.
Regards,
Drew
Framework.
I'm just starting to get it working, but it's running very slow so far.
I'm guessing it's running about 6 frames per second on the Compact Framework
whereas I'm getting a good 16-18 frames per second using the Jeode Java
runtime
on the same device.
I'm not very experienced with C#, but I'm using the same drawing concepts
that I used in the Java version (double buffering with background thread).
Perhaps I need to use a different approach with the Compact Framework?
What kind of frame rates have other people achieved?
I'm using an iPAQ 3835 @ 200 Mhz.
Regards,
Drew