CITech said:
Never found out why, but I've heard it from too many sources to just dismiss it as a rumour.
Now you know
From Wikipedia, the free encyclopedia.
The
native resolution on a
LCD can be thought of as the maximum resolution on a
CRT monitor. The big difference is that CRT monitors can display images at a lower
resolution without picture quality loss while a LCD monitor has to rely on
interpolation (scaling of the image). A LCD has to scale up a smaller image to fit into the area of the native resolution. This is the same principle as taking a smaller image in an image editing program and enlarging it, the clarity the smaller image had, loses its sharpness when it is expanded. This is especially problematic as most resolutions are in a 4:3
ratio (640×480, 800×600, 1024×768, 1600×1200) but there are odd resolutions that are not, notably 1280×1024. If a user was to map 1024×768 to a 1280×1024 screen there is going to be distortion as well as some image errors as there is not a
one-to-one mapping with regards to pixels. This results in noticeable quality loss and the image is much less sharp. Some resolutions work well however as in the case of a 1600×1200 LCD and a 800×600 image. Since 800×600 is an integer factor of 1600×1200, scaling will not adversely affect the image.
Because of native resolution, some people who play
computer games won't use LCD monitors since the native resolution is so high that it may cause
frame rate issues when playing a game.