A
Air Raid
"It's good, but in comparison to other next-generation systems it's
nothing special. It's going to look like you are playing on another
polygon-based next-gen system. Not a $4 million fight simulator."
"although Sega technicians were reportedly impressed with M2,
they were not sufficiently awestuck to warrant its immediate
implementation into their plans."
"M2 devkits were supplied to Sega in early 1996, with initial work
reputedly concentrating on a
Virtua Fighter 3 conversion for M2's launch.
Sega's M2 project soon fell apart however. 3DO's Trip Hawkins blamed
corporate 'egos' for the collapse, while Sega insisted its engineers
were unconvinced M2 was the breakthrough technology they needed."
"Based upon the demo of 3DO's IMSA Racing the M2
hardware graphically eclipses any currently available consoles
and even manages to do a slightly more impressive job than
even 3Dfx powered PCs"
"According to Povey, it's more powerful than any other consumer level
product he's seen, including PC accelerators. And this view is echoed
by those who have experimented with the console's hardware. However,
until Matsushita reveals its own work on the system there exists a
disparity
between what Matsushita itself claims the console is capable of (Model
3 levels
of performance) and the rather less spirited comparisons from third
parties
of two to three times Nintendo 64's polygon horsepower."
"Based upon the demo of 3DO's IMSA Racing the M2 hardware graphically
eclipses any currently available consoles and even manages to do a
slightly
more impressive job than even 3Dfx powered PCs"
http://www.imagepup.com/up/Vz76_1202348031_SEGAdivorceM2.jpg
http://www.imagepup.com/up/aQfv_1203206823_ng-devsworrym2.jpg
http://www.imagepup.com/up/GV2u_1203209019_ng-m2hitormyth-02.jpg
http://web.archive.org/web/20010420220344/http://www.xent.com/may97/0112.html
nothing special. It's going to look like you are playing on another
polygon-based next-gen system. Not a $4 million fight simulator."
"although Sega technicians were reportedly impressed with M2,
they were not sufficiently awestuck to warrant its immediate
implementation into their plans."
"M2 devkits were supplied to Sega in early 1996, with initial work
reputedly concentrating on a
Virtua Fighter 3 conversion for M2's launch.
Sega's M2 project soon fell apart however. 3DO's Trip Hawkins blamed
corporate 'egos' for the collapse, while Sega insisted its engineers
were unconvinced M2 was the breakthrough technology they needed."
"Based upon the demo of 3DO's IMSA Racing the M2
hardware graphically eclipses any currently available consoles
and even manages to do a slightly more impressive job than
even 3Dfx powered PCs"
"According to Povey, it's more powerful than any other consumer level
product he's seen, including PC accelerators. And this view is echoed
by those who have experimented with the console's hardware. However,
until Matsushita reveals its own work on the system there exists a
disparity
between what Matsushita itself claims the console is capable of (Model
3 levels
of performance) and the rather less spirited comparisons from third
parties
of two to three times Nintendo 64's polygon horsepower."
"Based upon the demo of 3DO's IMSA Racing the M2 hardware graphically
eclipses any currently available consoles and even manages to do a
slightly
more impressive job than even 3Dfx powered PCs"
http://www.imagepup.com/up/Vz76_1202348031_SEGAdivorceM2.jpg
http://www.imagepup.com/up/aQfv_1203206823_ng-devsworrym2.jpg
http://www.imagepup.com/up/GV2u_1203209019_ng-m2hitormyth-02.jpg
http://web.archive.org/web/20010420220344/http://www.xent.com/may97/0112.html