- Joined
- Jan 31, 2005
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- 13,573
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The basis of Far Cry 2's story telling: Characters and situations are swapped via a software author, its responding to choices made by you the player. Its something that's been on the cards for some time - mostly in research projects - but this is the first high-profile game to use it.
Its nothing less than a revelation. What makes this procedural storytelling cool isn't that you get to play the game lots of times, and see new things happen, or do things in new ways, Its not even that it gives you stories to share, situations to compare with your friends. Its that the game just works and responds to your successes, failures and fudigglys.
If you don't like what a guy is asking you to do, then don't do it... If you really like one of your buddies, you stick with him. When the situations force choices on you... By God, its incredible
http://www.farcry2world.com/farcry-2...r-Article.html
Screenshots
http://www.farcry2world.com/farcry-2...een-Shots.html
Trailers
http://www.gametrailers.com/player/u...es/103158.html
http://www.gametrailers.com/player/38386.html
http://uk.youtube.com/user/farcry2world
http://www.gamershell.com/news_60696.html
Its nothing less than a revelation. What makes this procedural storytelling cool isn't that you get to play the game lots of times, and see new things happen, or do things in new ways, Its not even that it gives you stories to share, situations to compare with your friends. Its that the game just works and responds to your successes, failures and fudigglys.
If you don't like what a guy is asking you to do, then don't do it... If you really like one of your buddies, you stick with him. When the situations force choices on you... By God, its incredible
http://www.farcry2world.com/farcry-2...r-Article.html
Screenshots
http://www.farcry2world.com/farcry-2...een-Shots.html
Trailers
http://www.gametrailers.com/player/u...es/103158.html
http://www.gametrailers.com/player/38386.html
http://uk.youtube.com/user/farcry2world
http://www.gamershell.com/news_60696.html