R
Rene Ruppert
Hi,
I'm porting one of my Java applets to the .Net CF and don't find the answers
to these two questions:
- Is there an equivalent to Java's "Thread.Sleep()" function to stop the
execution of my program for some seconds?
- How can I realize double buffering? In Java I do all the drawing on an
offscreen BufferedImage and then I blit the whole image to the screen. But
how do I get a graphics context on a Bitmap in .Net CF?
Thanks.
René
I'm porting one of my Java applets to the .Net CF and don't find the answers
to these two questions:
- Is there an equivalent to Java's "Thread.Sleep()" function to stop the
execution of my program for some seconds?
- How can I realize double buffering? In Java I do all the drawing on an
offscreen BufferedImage and then I blit the whole image to the screen. But
how do I get a graphics context on a Bitmap in .Net CF?
Thanks.
René