D
Don
Given a 10-bit film scanner its available dynamic range is 3.01 - from
log10(2^10). Correct?
The dynamic range of a slide (Kodachrome) is, allegedly, 3.4. Correct?
So, I'm missing about 0.4 of dynamic range or about 1.3 bits. I'm
compensating for this by scanning twice and contrast masking.
Question: What is the Analog Gain equivalent to 0.4 of dynamic range?
In other words, even given a slide with the maximum possible dynamic
range what is the theoretical maximum difference between shadows and
highlights scan expressed as Analog Gain so I don't go beyond that
because I'd be just wasting time scanning noise?
Are there any catches (there usually are...) e.g. removing 1.5 bits
for noise from 3.01 figure above, thus making it plummet to 2.56, etc?
Don.
log10(2^10). Correct?
The dynamic range of a slide (Kodachrome) is, allegedly, 3.4. Correct?
So, I'm missing about 0.4 of dynamic range or about 1.3 bits. I'm
compensating for this by scanning twice and contrast masking.
Question: What is the Analog Gain equivalent to 0.4 of dynamic range?
In other words, even given a slide with the maximum possible dynamic
range what is the theoretical maximum difference between shadows and
highlights scan expressed as Analog Gain so I don't go beyond that
because I'd be just wasting time scanning noise?
Are there any catches (there usually are...) e.g. removing 1.5 bits
for noise from 3.01 figure above, thus making it plummet to 2.56, etc?
Don.