L
lemonade
Hello!
Can someone explain to me the difference between dynamic
array of pointers vs dynamic array of objects by giving a
real life example. Following is the code that I am using
for dynamic array of objects. I am skipping initialization
and other member functions.
class Inventory {
Item *itemList;
int idx, count, size;
public:
void appendItem (char ttl[]);
void resizeArray();
};
void Inventory::appendItem (char ttl[])
{ if (count == size)
{resizeArray(); }
itemList[count].set(ttl)
}
void Inventory::resizeArray()
{Item *itm = new Item[size ++];
if (itm == 0) {cout << "Out of memory\n"; exit(1); }
for (int i = 0; i < count; i++)
{itm = itemList; }
delete [] itemList;
itemList = itm;
}
how this code will change to allocate an array of item
pointers of type Item*?????
Can someone explain to me the difference between dynamic
array of pointers vs dynamic array of objects by giving a
real life example. Following is the code that I am using
for dynamic array of objects. I am skipping initialization
and other member functions.
class Inventory {
Item *itemList;
int idx, count, size;
public:
void appendItem (char ttl[]);
void resizeArray();
};
void Inventory::appendItem (char ttl[])
{ if (count == size)
{resizeArray(); }
itemList[count].set(ttl)
}
void Inventory::resizeArray()
{Item *itm = new Item[size ++];
if (itm == 0) {cout << "Out of memory\n"; exit(1); }
for (int i = 0; i < count; i++)
{itm = itemList; }
delete [] itemList;
itemList = itm;
}
how this code will change to allocate an array of item
pointers of type Item*?????