G
Gareth Jones
Hi Folks,
There's a thread going in the Abit group asking about the performance
gains of overclocking an NF7. I'm starting a new thread along these
lines as it may be of interest generally and as I used my fandablious
Asus A7V600, I thought I might as well post a copy here as well!
I'm basically stating that IMHO, one shouldn't get too worked up about
having super fast FSB speeds and pushing your RAM to the limit (and
possibly forking out loads of dosh on ultra high speed stuff that you
might not really need). THE most important speed in a given system is
the actual internal CPU clock speed. (I obviously appreciate that in
some scenarios, the two are linked)
As a very rough and ready test, (I didn't have too much time to spend on
this when I did it) I wanted to use a real life application that could
use all the bags of processing power it could get. I chose 'Reaktor' as
I was working on it at the time. (For those that don't know, its an
audio synthesiser package that allows you to build your own virtual
instruments that work in real time).
As I had an unlocked Barton, it was easy to alter the multiplier and
FSB.
Reaktor has a '%CPU utilisation' meter. A good real life indicator of
what's going on under the hood. Try too complex a patch, get up to 100%
and you can't go any further!
Take a look a the figures below. A summary of the findings is this
however:
As you increase the CPU clock, the %CPU utilisation goes down as you
would expect. It varies quite a lot, an 800MHz original athlon is
peaking out at 100%. Switch to the Barton at 1.46GHz and its gone down
to 32%.
Now change the Barton speed. At 1.8GHz its only using 25% CPUU and at
2.31GHz, its only 19%. This is at a DDR420MHz FSB speed.
Useful differences.
Now if you switch to 2.3GHz, but use only a DDR206 FSB (under half), and
crank the multiplier right up, you only lose 1%
Bearing in mind that's one extreme to the other, can you see my point??
I also thought it would be interesting to have a quick look at how games
would be affected, so I ran 3Dmark2001 on these two extremes.
I was using a Ti4200.
Remember that I'm not really interested in synthetic benchmarks here, I
want real life speed improvements. Lots of the tests do rely on pure
data throughput. The only meaningful numbers are the FPS readings. Game
1 (dragothic?) does shift a fair amount data. Nature is heavily GPU
based.
Again, bear in mind that I'm only using the extreme FSB speeds.
How much difference would there be using say a gig of normal £130 PC3200
compared to £340 of PC4400 ?? a few percent ??? Are you really going to
notice this outside the benchmark sheet??
Remember, I DO realise sometimes you have to get high FSB speeds to push
the CPU speed up. But sometimes you don't ;-)
Hope this was interesting.
*************************************************************************
Quick test to see the effect of raw CPU megahertz compared to
varying the RAM/FSB speed.
The %CPU score is the processor utilisation running a standard (complex)
patch in Reaktor.
My Asus A7V600 with unlocked Barton XP2500+
Actual CPU spd GHz FSB Mult RAM %CPU
2.31 420 11 210 19
2.32 333 14 166 19
2.30 256 18 128 20
2.30 206 22.5 103 20
1.8 400 9 200 25
1.83 333 11 166 25
1.8 266 13.5 133 26
1.46 266 11 133 32
Interestingly, on My Athlon slotA 800MHz
0.8 200 100 approx 100%
I also compared:
result 1 (flat out FSB)
result 4 (really throttled back slow RAM)
With some 3Dmark2001 benchmarks:
3DMark Game1 low Game1 high Nature
1 9811 158.3 60.5 41.1
4 11388 179.4 77.8 42.5
--
__________________________________________________
Personal email for Gareth Jones can be sent to:
'usenet4gareth' followed by an at symbol
followed by 'uk2' followed by a dot
followed by 'net'
__________________________________________________
There's a thread going in the Abit group asking about the performance
gains of overclocking an NF7. I'm starting a new thread along these
lines as it may be of interest generally and as I used my fandablious
Asus A7V600, I thought I might as well post a copy here as well!
I'm basically stating that IMHO, one shouldn't get too worked up about
having super fast FSB speeds and pushing your RAM to the limit (and
possibly forking out loads of dosh on ultra high speed stuff that you
might not really need). THE most important speed in a given system is
the actual internal CPU clock speed. (I obviously appreciate that in
some scenarios, the two are linked)
As a very rough and ready test, (I didn't have too much time to spend on
this when I did it) I wanted to use a real life application that could
use all the bags of processing power it could get. I chose 'Reaktor' as
I was working on it at the time. (For those that don't know, its an
audio synthesiser package that allows you to build your own virtual
instruments that work in real time).
As I had an unlocked Barton, it was easy to alter the multiplier and
FSB.
Reaktor has a '%CPU utilisation' meter. A good real life indicator of
what's going on under the hood. Try too complex a patch, get up to 100%
and you can't go any further!
Take a look a the figures below. A summary of the findings is this
however:
As you increase the CPU clock, the %CPU utilisation goes down as you
would expect. It varies quite a lot, an 800MHz original athlon is
peaking out at 100%. Switch to the Barton at 1.46GHz and its gone down
to 32%.
Now change the Barton speed. At 1.8GHz its only using 25% CPUU and at
2.31GHz, its only 19%. This is at a DDR420MHz FSB speed.
Useful differences.
Now if you switch to 2.3GHz, but use only a DDR206 FSB (under half), and
crank the multiplier right up, you only lose 1%
Bearing in mind that's one extreme to the other, can you see my point??
I also thought it would be interesting to have a quick look at how games
would be affected, so I ran 3Dmark2001 on these two extremes.
I was using a Ti4200.
Remember that I'm not really interested in synthetic benchmarks here, I
want real life speed improvements. Lots of the tests do rely on pure
data throughput. The only meaningful numbers are the FPS readings. Game
1 (dragothic?) does shift a fair amount data. Nature is heavily GPU
based.
Again, bear in mind that I'm only using the extreme FSB speeds.
How much difference would there be using say a gig of normal £130 PC3200
compared to £340 of PC4400 ?? a few percent ??? Are you really going to
notice this outside the benchmark sheet??
Remember, I DO realise sometimes you have to get high FSB speeds to push
the CPU speed up. But sometimes you don't ;-)
Hope this was interesting.
*************************************************************************
Quick test to see the effect of raw CPU megahertz compared to
varying the RAM/FSB speed.
The %CPU score is the processor utilisation running a standard (complex)
patch in Reaktor.
My Asus A7V600 with unlocked Barton XP2500+
Actual CPU spd GHz FSB Mult RAM %CPU
2.31 420 11 210 19
2.32 333 14 166 19
2.30 256 18 128 20
2.30 206 22.5 103 20
1.8 400 9 200 25
1.83 333 11 166 25
1.8 266 13.5 133 26
1.46 266 11 133 32
Interestingly, on My Athlon slotA 800MHz
0.8 200 100 approx 100%
I also compared:
result 1 (flat out FSB)
result 4 (really throttled back slow RAM)
With some 3Dmark2001 benchmarks:
3DMark Game1 low Game1 high Nature
1 9811 158.3 60.5 41.1
4 11388 179.4 77.8 42.5
--
__________________________________________________
Personal email for Gareth Jones can be sent to:
'usenet4gareth' followed by an at symbol
followed by 'uk2' followed by a dot
followed by 'net'
__________________________________________________