G
Guest
Hi Guys,
I want to import some function implemented by C++;
I have built my those function under VC++ IDE,
I have created a DLL Folder on my DOTNET project,and added my DLL file
into this folder.
When I do deploy my Project on Simulator,I have found that
My main Entry file is deployed with different loction with my DLL location,
let's say:
Program Files --mysolution--Main Entry File
|
---DLL---mydll.dll File
So when Main Entry call some function implemented by dll files, it can not
find dll file.
Since my DLLImport["mydll.dll",EntryPoint="EntryPoint"],I know the reason
that is is
because I dont write the correct path.
Question:
Can I write relative path on DLLImport or is it to be absolute file path?
I prefer to relative path than absolute path, since it will make me feel
flexible!
If I can write relative path, how to write,I have googled it, I only find
some absolute path writing.
Sorry, I am totally new dotnet user.
Thanks
I want to import some function implemented by C++;
I have built my those function under VC++ IDE,
I have created a DLL Folder on my DOTNET project,and added my DLL file
into this folder.
When I do deploy my Project on Simulator,I have found that
My main Entry file is deployed with different loction with my DLL location,
let's say:
Program Files --mysolution--Main Entry File
|
---DLL---mydll.dll File
So when Main Entry call some function implemented by dll files, it can not
find dll file.
Since my DLLImport["mydll.dll",EntryPoint="EntryPoint"],I know the reason
that is is
because I dont write the correct path.
Question:
Can I write relative path on DLLImport or is it to be absolute file path?
I prefer to relative path than absolute path, since it will make me feel
flexible!
If I can write relative path, how to write,I have googled it, I only find
some absolute path writing.
Sorry, I am totally new dotnet user.
Thanks