P
PJ6
I'm asking this question here because the support in the DirectX forums is
virtually non-existant. If anyone can suggest where else I can post this
with better results, please let me know...
DirectX uses a completely different paradigm than what I'm used to painting
forms normally with GDI+. From what I can tell, you cannot have a "DirectX
control", but rather you have to pass a handle to an entire form, and then
the rendering is done on the form itself. My first tries have lead me to
beileve that I just can't incoprorate hardware-accelerated rendering into an
application with other windows controls, especially not if I want the render
area to be contained in a panel or other control. If this is true DirectX
would seem to be a completely unworkable tool to use in standard WinForms
applications.
Anyone want to share their own points of view, experiences using DirectX in
non-gaming applications?
TIA,
Paul
P.S. I'm using the version 10 SDK
virtually non-existant. If anyone can suggest where else I can post this
with better results, please let me know...
DirectX uses a completely different paradigm than what I'm used to painting
forms normally with GDI+. From what I can tell, you cannot have a "DirectX
control", but rather you have to pass a handle to an entire form, and then
the rendering is done on the form itself. My first tries have lead me to
beileve that I just can't incoprorate hardware-accelerated rendering into an
application with other windows controls, especially not if I want the render
area to be contained in a panel or other control. If this is true DirectX
would seem to be a completely unworkable tool to use in standard WinForms
applications.
Anyone want to share their own points of view, experiences using DirectX in
non-gaming applications?
TIA,
Paul
P.S. I'm using the version 10 SDK