G
Guest
Does anyone know of a way where you can bind one of the Audio objects from DirectX.AudioVidoPlayback to a DirectX.DirectSound object? I need to do this because I need to be able to play several video clips at a time *and* send the audio of each video clip to differeing sound devices that have been enumerated previously. So far I've only found DirectSound to be effective at enumerating sound devices and so if I could create a DirectSound object and somehow tell the AudioVideoPlayback.Audio object to use that DirectSound object for playing the audio, that'd be fanastic
Anyone know what I can do
Regards
Ian
Anyone know what I can do
Regards
Ian