DirectX DirectSound + AudioVideoPlayback

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Guest

Does anyone know of a way where you can bind one of the Audio objects from DirectX.AudioVidoPlayback to a DirectX.DirectSound object? I need to do this because I need to be able to play several video clips at a time *and* send the audio of each video clip to differeing sound devices that have been enumerated previously. So far I've only found DirectSound to be effective at enumerating sound devices and so if I could create a DirectSound object and somehow tell the AudioVideoPlayback.Audio object to use that DirectSound object for playing the audio, that'd be fanastic

Anyone know what I can do

Regards
Ian
 
Ian said:
Does anyone know of a way where you can bind one of the Audio objects
from DirectX.AudioVidoPlayback to a DirectX.DirectSound object? I
need to do this because I need to be able to play several video clips
at a time *and* send the audio of each video clip to differeing sound
devices that have been enumerated previously. So far I've only found
DirectSound to be effective at enumerating sound devices and so if I
could create a DirectSound object and somehow tell the
AudioVideoPlayback.Audio object to use that DirectSound object for
playing the audio, that'd be fanastic.

Anyone know what I can do?

Probably anyone at
microsoft.public.win32.programmer.directx.managed


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Armin

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* =?Utf-8?B?SWFu?= said:
Does anyone know of a way where you can bind one of the Audio objects
from DirectX.AudioVidoPlayback to a DirectX.DirectSound object? I need

People in the Dx groups will be familiar with that:

<microsoft.public.win32.programmer.directx.managed>
<microsoft.public.win32.programmer.directx.sdk>
 
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