J
Jeremy Priest
I think that most of the games problems have the Direct X 10 architecture,
and it's no-DirectX8 compatibility.
and it's no-DirectX8 compatibility.
I think that most of the games problems have the Direct X 10
architecture
Nonymous said:There's no such thing as a DirectX 10 game yet.
I think that most of the games problems have theDirectX 10architecture,
and it's no-DirectX8 compatibility.
Company of Heroes) is that a game may auto-detect and select Direct3D
10 as the shader (maybe because of running in Vista). It took me
quite a bit of experimenting before I realized that this was the cause
of the abysmal frame rates we were getting, even with other options
set to "low" or "off". After I set the shader to "High" instead of
Direct3D 10, the graphics became excellent. It's strikes me as
peculiar that the game (at this point) had this setting available at
all.