P
pitachu
Hi,
I'm not an expect in .NET, so would anyone know an answer a design
pattern for the following?
There are many customers that require minor customizations to the
program I will be developing. I would like to reuse the majority of the
functionality of this program since each customer is only requiring
certain changes to this program.
Is there a way to design this so that the main base, skeleton of the
program is seperate from the customization and the different
customizations can be loaded like a snap on module? Sort of like a SNES
game system, and each cartridge makes the console provide a differnt
type of service? Is there a design pattern for this?
Thanks!
I'm not an expect in .NET, so would anyone know an answer a design
pattern for the following?
There are many customers that require minor customizations to the
program I will be developing. I would like to reuse the majority of the
functionality of this program since each customer is only requiring
certain changes to this program.
Is there a way to design this so that the main base, skeleton of the
program is seperate from the customization and the different
customizations can be loaded like a snap on module? Sort of like a SNES
game system, and each cartridge makes the console provide a differnt
type of service? Is there a design pattern for this?
Thanks!