Dell's X50v 480x640

  • Thread starter Thread starter Hilton
  • Start date Start date
H

Hilton

Hi,

Do apps written for a 240x320 display (and work) correctly when run on the
X50v (for example) which has a 480x640 display? I guess either they are run
normally (taking up (essentially) all the screen), or in a 1/4 of the screen
(since the pixels are now 1/4 of the size).

i.e. does the sw/hw compensate and turn one pixel into four to display the
apps using the correct *physical* size? I guess the real question is: "Do I
need to change any code to get the app working correctly on a DELL X50v?"

Thanks,

Hilton
 
OS would do a pixel doubling for legacy applications so it would display
correctly.
Anyway, it's a good idea to test if your application is OK.

Best regards,

Ilya

This posting is provided "AS IS" with no warranties, and confers no rights.
--------------------
 
Hilton said:
Hi,

Do apps written for a 240x320 display (and work) correctly when run on the
X50v (for example) which has a 480x640 display? I guess either they are run
normally (taking up (essentially) all the screen), or in a 1/4 of the screen
(since the pixels are now 1/4 of the size).

i.e. does the sw/hw compensate and turn one pixel into four to display the
apps using the correct *physical* size? I guess the real question is: "Do I
need to change any code to get the app working correctly on a DELL X50v?"

Thanks,

Hilton

I have one, and you don't need to worry about it. In other words, you
can just code for 240x320 and it will display fine. You'll find that
text and controls (ie anything drawn by code) will automatically scale
to the higher resolution, and bitmaps designed for 240x320 will simply
appear a little pixelated (but they still look ok - I've got some 32x32
icons in use in my apps, and they look fine). So yes, the OS will
compensate and interpolate bitmapped pixels, and anything else (text
etc) will be automatically scaled.
Shannon
 
Back
Top