Creating Fonts

  • Thread starter Thread starter Zyrthofar Blackcloak
  • Start date Start date
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Zyrthofar Blackcloak

Hello everyone!
I just wanted to know how I can create a font from bitmaps in memory
(currently in an array), or from GDI+. I want to be able to use that
font in a textbox, for example.

I have searched a bit on msdn and google, but didn't find anything
useful. A hint or a link would be appreciated :)

Thank you all
 
Hmmm... the font I want to create is made from SNES Tiles taken from a
file. That means that the font can change anytime, whether by the
program, or by someone editing the file. What I want is to create the
font at startup, everytime the program is run.

I don't actually want to create the font on the HD; I just want to be
able to use it, at least with a textbox, then I dispose it when the
program ends. It doesn't have to be a "font", just something I can use
with my textboxes.
I would have tried GDI+ directly, but the textbox don't have a paint
method.

sorry if I was a bit ambiguous about what I wanted ^-^
 
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