G
Gamecube Tech
Before we get to see what the Nintendo Wii is capable of in terms of
graphics, (we've seen nothing so far, of the ATI 'Hollywood' GPU as
far as I am aware) we might as well understand the way Gamecube
graphics work as best as possible -- including the shader capabilities
of the TEV unit that is within the ArtX-designed, ATI-labled 'Flipper'
GPU in Gamecube.
an OLD article, but one that seems very comprehensive on the subject:
http://www.gamasutra.com/features/20021002/sauer_01.htm
I've already registered for you
email: gamecubetech @ gmail.com
password: b8b515ee
It'll be interesting to see what ATI has done to improve the shader and
other graphics capabilities with the 'Hollywood' GPU in Wii.
graphics, (we've seen nothing so far, of the ATI 'Hollywood' GPU as
far as I am aware) we might as well understand the way Gamecube
graphics work as best as possible -- including the shader capabilities
of the TEV unit that is within the ArtX-designed, ATI-labled 'Flipper'
GPU in Gamecube.
an OLD article, but one that seems very comprehensive on the subject:
http://www.gamasutra.com/features/20021002/sauer_01.htm
I've already registered for you
email: gamecubetech @ gmail.com
password: b8b515ee
It'll be interesting to see what ATI has done to improve the shader and
other graphics capabilities with the 'Hollywood' GPU in Wii.