comprehensive tech article on Gamecube Graphics, a key to understanding Wii Graphics ?

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Gamecube Tech

Before we get to see what the Nintendo Wii is capable of in terms of
graphics, (we've seen nothing so far, of the ATI 'Hollywood' GPU as
far as I am aware) we might as well understand the way Gamecube
graphics work as best as possible -- including the shader capabilities
of the TEV unit that is within the ArtX-designed, ATI-labled 'Flipper'
GPU in Gamecube.


an OLD article, but one that seems very comprehensive on the subject:

http://www.gamasutra.com/features/20021002/sauer_01.htm

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email: gamecubetech @ gmail.com

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It'll be interesting to see what ATI has done to improve the shader and
other graphics capabilities with the 'Hollywood' GPU in Wii.
 
It'll be interesting to see what ATI has done to improve the shader and
other graphics capabilities with the 'Hollywood' GPU in Wii.

No, it won't. If you want to go dribbling over theoretical tolerances
and meaningless stats, then please be my guest. Just keep it to
yourself.

Choobs

--
Sir Chewbury Gubbins <[email protected]>
"Streaming through the starlit sky, travelling by telephone" - Syd Barret 1967

http://www.nelefa.org - Game Diary, Fiction, and Ramblings
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Sir said:
No, it won't. If you want to go dribbling over theoretical tolerances
and meaningless stats, then please be my guest. Just keep it to
yourself.

Choobs


Yes, it will. for those interested in the subject. just because YOU
don't care, means nothing for others. if you are SO disinterested, why
even bother replying?

crawl off, back under your bridge, Choobs.
 
AirRaid said:
Yes, it will. for those interested in the subject. just because YOU
don't care, means nothing for others. if you are SO disinterested, why
even bother replying?

crawl off, back under your bridge, Choobs.www.fcsgame.com
 
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