John said:
I was able to download the demo, but when I tried to open the game to play
nothing happened. Am I missing doing something to open the game? My HP
computer
xp Home Edition meets and exceeds all the minimum requirements shown in the
read me file.
I got it to run on my Win2K machine. The Win2K OS has more issues than
any version of WinXP, and I did find a trick to get it working. I have a
pile of demos downloaded here, that I never got to use, because of Win2K.
The first problem for me, with the game, was starting my monitor running
at an extremely low resolution (512 x 384 or somewhere thereabouts - I
didn't take notes at the time). My LCD monitor OSD popped up and said
"out of range", but the image still rendered on the screen (a miracle).
I immediately went into the program options, and bumped it up to 640x480.
Perhaps some registry editor work can fix that.
Second thing to do, is enable "subtitles". I found the sound volume level
of the characters tended to vary a bit, and I needed the subtitles to make
up for inaudible speech.
Moving the character around the playing field, uses "WASD" or cursor characters.
I found some inconsistency in the controls, for example, sometimes in corners
I found myself spinning in circles (in real life, I do that a lot anyway
)
The game demo is time limited, and in the ten minutes alloted, I never managed
to get off the courtyard.
I tried to play "marbles", but the one shot I managed was so weak, as to be
ineffective.
I'm sure the kids will love it
Making a puzzle from the controls,
is more fun than the puzzles in the game.
In terms of video performance, the video animation that plays at the
beginning, wasn't entirely smooth. I have a 3GHz P4 and a 9800Pro
video card, and that is a bit better than a motherboard with integrated
video. The actual gameplay didn't seem to be too taxing.
For safety, I actually put this game on a cloned copy of my system disk.
Just in case the demo was going to install a lot of cruft. The DX9 folder
seemed to contain a lot of stuff, and at least one of the cab files
came in handy. By extracting XINPUT1_3.dll from one of the .cab files,
placing that in the game folder, that solved the first dependency for
Win2K. The second issue with the XINPUT1_3 file, was solved with advice
from here. After that, the game would start for me (albeit in too-low
resolution). I expect a forum somewhere, has advice if the game demo simply
won't start for you. Check some of the user comments in the forum links
I put in the previous post. Someone is bound to spill the beans as to
what'll make it work.
Win2K - cab extraction, xinput1_3.dll , TraceMessage , GetUserNameA
http://www.techspot.com/blog/87/fix-for-running-bioshock-in-windows-2000/
Paul