L
Lonifasiko
Related to my MP3 playing previous post
http://groups.google.es/group/micro...8b88207b296/8797f97d826b33a5#8797f97d826b33a5
To play MP3 files in CF 1.0 I'm using FMODCE.DLL and my code does many
imports of static extern DLL. This is an example:
[DllImport("fmodce", EntryPoint = "FSOUND_Init", SetLastError = true)]
public static extern sbyte FSOUND_Init(int mixrate, int
maxsoftwarechannels, uint flags);
These kind of imports were working for CF 1.0, but they now don't work
in a project built with CF 2.0. Does CF 2.0 not admit this kind of
imports? Is there another way of invoking functions inside an unmanaged
DLL like FMODCE?
It's a remote idea, but could be possible although my project is mainly
developed using CF 2.0, to use somehow CF 1.0 just to make this imports
and play MP3 successfully?
Thanks in advance.
http://groups.google.es/group/micro...8b88207b296/8797f97d826b33a5#8797f97d826b33a5
To play MP3 files in CF 1.0 I'm using FMODCE.DLL and my code does many
imports of static extern DLL. This is an example:
[DllImport("fmodce", EntryPoint = "FSOUND_Init", SetLastError = true)]
public static extern sbyte FSOUND_Init(int mixrate, int
maxsoftwarechannels, uint flags);
These kind of imports were working for CF 1.0, but they now don't work
in a project built with CF 2.0. Does CF 2.0 not admit this kind of
imports? Is there another way of invoking functions inside an unmanaged
DLL like FMODCE?
It's a remote idea, but could be possible although my project is mainly
developed using CF 2.0, to use somehow CF 1.0 just to make this imports
and play MP3 successfully?
Thanks in advance.