A
Asestar
Hello
Can someone point me to a guide or faq which cover most functions found
under "3d tab" and "Compatibity".
I'm most unsure about "32bit depth buffer", w-buffer, "alternate pixel" and
"Compressed texture".
What do they serve, and what is performance gain/lose.
Can someone point me to a guide or faq which cover most functions found
under "3d tab" and "Compatibity".
I'm most unsure about "32bit depth buffer", w-buffer, "alternate pixel" and
"Compressed texture".
What do they serve, and what is performance gain/lose.