J
Jack
Hi there
Carmack speaks (or so they say).
Hi John,
No doubt you heard about GeForce FX fiasco in Half-Life 2. In your opinion,
are these results representative for future DX9 games (including Doom III)
or is it just a special case of HL2 code preferring ATI features, as NVIDIA
suggests?
Unfortunately, it will probably be representative of most DX9 games. Doom
has a custom back end that uses the lower precisions on the GF-FX, but when
you run it with standard fragment programs just like ATI, it is a lot
slower. The precision doesn't really matter to Doom, but that won't be a
reasonable option in future games designed around DX9 level hardware as a
minimum spec.
John Carmack
Sounds like carmack but i`m not sure about the source
http://english.bonusweb.cz/interviews/carmackgfx.html
Another obvious win for ATI here.
BYE
Jack
Carmack speaks (or so they say).
Hi John,
No doubt you heard about GeForce FX fiasco in Half-Life 2. In your opinion,
are these results representative for future DX9 games (including Doom III)
or is it just a special case of HL2 code preferring ATI features, as NVIDIA
suggests?
Unfortunately, it will probably be representative of most DX9 games. Doom
has a custom back end that uses the lower precisions on the GF-FX, but when
you run it with standard fragment programs just like ATI, it is a lot
slower. The precision doesn't really matter to Doom, but that won't be a
reasonable option in future games designed around DX9 level hardware as a
minimum spec.
John Carmack
Sounds like carmack but i`m not sure about the source
http://english.bonusweb.cz/interviews/carmackgfx.html
Another obvious win for ATI here.
BYE
Jack