W
who be dat?
Unfortunately, it will probably be representative of most DX9 games. Doom
has a custom back end that uses the lower precisions on the GF-FX, but when
you run it with standard fragment programs just like ATI, it is a lot
slower. The precision doesn't really matter to Doom, but that won't be a
reasonable option in future games designed around DX9 level hardware as a
minimum spec.
http://english.bonusweb.cz/interviews/carmackgfx.html
Goodbye Nvidia.
Chris Smith
has a custom back end that uses the lower precisions on the GF-FX, but when
you run it with standard fragment programs just like ATI, it is a lot
slower. The precision doesn't really matter to Doom, but that won't be a
reasonable option in future games designed around DX9 level hardware as a
minimum spec.
http://english.bonusweb.cz/interviews/carmackgfx.html
Goodbye Nvidia.
Chris Smith