M
Markgm
Hi,
I've been programming for many years, but never thought to come to
programmers on this until now.
Welcome, and happy introductions to you, this is a standardized set of card
games which may at first best be called puzzles.
In the past few weeks, I have encountered issues with reader comprehension,
such as by way of the written instructions. At this point, there is an
animated how to play (power point), and it seems far better than the old text
and pictures, but I think I am still running into comprehension-related
issues.
These are heady games, and so now I'm trying to figure out what kind of
"heady" I'm dealing with. I am looking for any volunteer to watch the slide
show (couple of minutes), and maybe even try a deal or two for themselves.
My question is "Do you understand it?" And secondly, "Do you feel like you
have a sense of it?" And thirdly, hey, if you like it, it's for you. If you
know to play, then you may very well like it. You certainly aren't to "solve
it" anytime soon, seems to me.
There may be marketing-related issues outstanding, but I haven't gotten that
far yet (sex it all up and make it shnazzy). These are generic as such -
they're as standard as a 52-card deck (which was intentional). Problems
I've had preceded getting to the game program (which simply works).
I'm still trying to figure out if a sense of the game can be conveyed, and
to whom.
I'm getting the feeling that without being played once or maybe twice, a
person can't really have developed a concept of it. I personally can't tell
anymore, since I invented this stuff 26 years ago. What I have come to find
is that there's more in front of me now, after those years, than there was
before. I see a lot. What do you - a newcomer - see? Does it look like a
lot? It's been a very long time since I've known what they look like to a
newcomer.
Cheers, and thanks in advance, and enjoy for yourself,
Mark
Link to: Boardwalk Solitaire Games (also two-player),
http://bwsgames.org
I've been programming for many years, but never thought to come to
programmers on this until now.
Welcome, and happy introductions to you, this is a standardized set of card
games which may at first best be called puzzles.
In the past few weeks, I have encountered issues with reader comprehension,
such as by way of the written instructions. At this point, there is an
animated how to play (power point), and it seems far better than the old text
and pictures, but I think I am still running into comprehension-related
issues.
These are heady games, and so now I'm trying to figure out what kind of
"heady" I'm dealing with. I am looking for any volunteer to watch the slide
show (couple of minutes), and maybe even try a deal or two for themselves.
My question is "Do you understand it?" And secondly, "Do you feel like you
have a sense of it?" And thirdly, hey, if you like it, it's for you. If you
know to play, then you may very well like it. You certainly aren't to "solve
it" anytime soon, seems to me.
There may be marketing-related issues outstanding, but I haven't gotten that
far yet (sex it all up and make it shnazzy). These are generic as such -
they're as standard as a 52-card deck (which was intentional). Problems
I've had preceded getting to the game program (which simply works).
I'm still trying to figure out if a sense of the game can be conveyed, and
to whom.
I'm getting the feeling that without being played once or maybe twice, a
person can't really have developed a concept of it. I personally can't tell
anymore, since I invented this stuff 26 years ago. What I have come to find
is that there's more in front of me now, after those years, than there was
before. I see a lot. What do you - a newcomer - see? Does it look like a
lot? It's been a very long time since I've known what they look like to a
newcomer.
Cheers, and thanks in advance, and enjoy for yourself,
Mark
Link to: Boardwalk Solitaire Games (also two-player),
http://bwsgames.org