G
Guest
Hi,
I am trying to implement a DLL to allow a developer using Visual C++ 6.0
(so unmanaged code) to call my C# code.
There are many articles on the Net to do the opposite (call unmanaged C++
code from C#) but I did not find article on that topic.
Though my problem is :
I have implemented an application (console Win32) for testing this DLL.
It works, but when I try to debug in this application, I cannot step into
(F11) my DLL code (though I can of course step into my console application
code).
Of course, my DLL is compiled in debug mode.
Thanks in advance for your help.
I am trying to implement a DLL to allow a developer using Visual C++ 6.0
(so unmanaged code) to call my C# code.
There are many articles on the Net to do the opposite (call unmanaged C++
code from C#) but I did not find article on that topic.
Though my problem is :
I have implemented an application (console Win32) for testing this DLL.
It works, but when I try to debug in this application, I cannot step into
(F11) my DLL code (though I can of course step into my console application
code).
Of course, my DLL is compiled in debug mode.
Thanks in advance for your help.