Hi Fenster,
You might consider doing a clean install of the game and updating it with
the most recent patch. That will clean out any conflicting updates.
--
Cheers, *Windows_XP_MVP_Shell/User*
Jimmy S.
http://mvp.support.microsoft.com
Visit my MSN Games and Windows Gaming Help Site:
www.msce.mvps.org
MS Games Help and Support Center:
http://support.microsoft.com/?pr=gms
My advice is donated "AS IS" without warranty; nor do I confer any rights.
_________________________________________________________
Fenster Wrote:
=================
| In message <
[email protected]>, Jimmy S.
|| Hi Fenster,
||
|| When LAN games don't connect, there are a few variables to consider, for
|| example check for a patch at:
www.avault.com/pcrl/patches_list.asp?letter=a
||
| I checked this out and I'm patched beyond the patch available on this
| site. There was an ATI patch but I assume I don't need this as I'm not
| having problems with the graphics side of things. Also, I'm a bit
| concerned about the "independence" of the patches. What I mean by that
| is that the site has a patch to V1.4 and an ATI patch and I'm already
| patched to V1.5, does this mean the ATI patch is already incorporated?
| Would it matter if it was (if I applied it 'again')? Or is it no longer
| necessary? Or might it cause a problem for later/other versions of CoD?
|
|| 1. Disconnect from the Internet by physically unplugging the cable or DSL
|| line, and then since there's no longer danger of outside attacks, turn off
|| your software firewall (Norton's, McAfee, Zone Alarm, Outpost, ICF,
|| etc.) as these firewalls could be blocking data to and from your system.
||
|| 2. If you use a router, it could be blocking you as well:
|| Routers have built-in port blocking firewalls based on NAT technology.
|| DirectX games require that ports be open in order for the data packets
|| to be able to travel from one system to another. Here's How to Configure
|| a router for Multiplayer:
http://mvps.org/nibblesnbits/PortRoute.html#howto
||
|| 3. If Step 1 applies to you, but you want an alternative solution,
|| pick up a cross-
|| over cable from your local supply shop to directly connect one computer to
|| the other on a 2 player LAN, especially if both computers are
|| close together.
||
|| 4. If you have multiple network adapters, the game might be using the
|| wrong one
|| To verify this behaviour, click Start / Control Panel / System /
|| Hardware Tab
|| / Device Manager, click the + next to Network Adapters, right
|| click the adapter
|| which accesses the Internet, and "Disable" it from the right-click
|| menu. If that
|| works, open Control Panel / Network Connections, click Advanced / Advance
|| Settings / click the LAN Connection and then the UP arrow to
|| change it's priority
|| so it's at the top of the list. Test your Internet games to see
|| if they work this way.
||
| I have multiple IP addresses, one for the NIC attached to the switch/LAN
| and one for my ISP (via USB ADSL modem). I'll try the order/priority
| but my concern is that because the ISP connection isn't there all the
| time, specifically at power-up, the order may be changed by the system
| and the local IP placed at the top of the list.
|
|| 5. DirectX may need to be upgraded on both systems:
||
http://www.microsoft.com/windows/directx/default.aspx
||
| I'll check this but I think that all machines are the same version of
| DirectX. I think it's quite recent too but I'll check that as well.
|
|| 6. Universal PnP might need to be disabled in your router, or in Windows XP:
|| a) To enable or disable UPnP in XP, click Start / Run / type: services.msc
|| and you can then right-click Universal Plug and Play on the list
|| to Start it.
|| b) Consult your router manual for the UPnP instructions for your model.
||
|| 7. Network Adapter drivers may need to be updated on one or all machines.
||
|| 8. You may need to specify the target IP using a game specific method.
|| Consult your game manual or readme file in the game directory. For MS
|| games:
http://support.microsoft.com/default.aspx?scid=fh;EN-US;gmsnetw
||
| Using this method I can connect any machine to any other for multiplayer
| games. The puzzle, as previously mentioned, is that even if I force a
| connection to the game server via the internet I still end up connected
| via the LAN. This may be down to ICS being "clever" and saving me the
| time and effort to out into the wide world and back but it makes me
| doubt everything. If I specify a server by name and it finds a
| "shortcut" I would consider it's doing its job well, if I specify an
| address I would consider it broken that it's not using the address
| requested.
|
|| 9. You might be specifying the Public IP instead of the Private (LAN) IP.
|| To easily find the Public and Private IP numbers of the computer you
|| are using, visit:
http://www.u.arizona.edu/~trw/games/nat_or_not.php
||
| Not sure what you mean here. Whichever IP I specify from a local PC it
| always connects using the local IP (as per previous comment). I checked
| out NAT or not, it's very clever and more than a little worrying how
| much information can be pulled off your PC without your knowledge.
|
|| For more in depth troubleshooting, try this MS Network Troubleshooting article:
||
http://www.microsoft.com/windowsxp/expertzone/columns/russel/02april08.asp
||
|| ... and this exceptional Windows XP MVP Network Troubleshooter:
||
http://www.michna.com/kb/wxnet.htm
||
|| --
|| Cheers, Windows_XP_MVP_Shell/User
|| Jimmy S.
http://mvp.support.microsoft.com
||
| Thanks Jimmy, this is all very useful, helpful stuff.
| F.