J
JAM
I was wondering if there is any simple extension of .NET framewrok,
that allows mixing on the form 3D images such as OpenGL or DirectX and
standard .NET controls such as sliders, buttons etc.
I'm aware about so called Windows 3D but I hate XML in WPF used to
program it. I would be much happier with OpenGL like API accessed from
C#. Is there a user firendly method of operating Windows 3D in WPF
without need to code it in XML ?
I was briefly looking at XNA but on surface this is strictly gaming
environment that isolate user from standard .NET controls (I might be
wrong on this).
I'm amatour, so expensive professional packages are out of my league.
JAM
that allows mixing on the form 3D images such as OpenGL or DirectX and
standard .NET controls such as sliders, buttons etc.
I'm aware about so called Windows 3D but I hate XML in WPF used to
program it. I would be much happier with OpenGL like API accessed from
C#. Is there a user firendly method of operating Windows 3D in WPF
without need to code it in XML ?
I was briefly looking at XNA but on surface this is strictly gaming
environment that isolate user from standard .NET controls (I might be
wrong on this).
I'm amatour, so expensive professional packages are out of my league.
JAM