Gerry Hickman said:
Hi Stephan,
Yes I can see what you are saying is all valid, but what I find most of the time is that the "wizz-bang-semi-transparent" apps are
usually written by marketing types who then put a ton of SpyWare into the app and it ends up either not being very useful or it's
unstable because of trying to be clever. When I look at apps on my own system, I just tend to find the most useful things are the
simple ones.
I think MS just had to do it, OSX just make XP look quaint. (Not talking about functionality, just look and feel)
(FYI: I use XP in classic mode with zero animation, and I dislike OSX windows animation
In terms of Video Editing, we've had DirectDraw and Overlay for years and that's all you need for pro editing. There's a huge
interest in
I disagree. First overlay are junk (But we use overlay in one of our app, and I want it out!
and what does DirectDraw give you over GDI ?
The missing link is accelerated image composition and processing library.
Its really the graphic card job nowdays, not the CPU.
software such as VirtualDub because it's not Microsoft, is simple, and doesn't try to use silly Direct3d features and WMV (which
causes lag at starup). Movie maker is just badly written. I wrote my own Video Editor
Why do you consider the GPU a silly thing?
The CPU is already sweating with the CODECs, no need to make the CPU also do what the GPU can do better.
using the DirectShow SDK and it's better than Microsoft's, but home users would hate it because it doesn't look like a toy. I also
use XviD which is better than Microsoft's WMV encoder/decoder by a factor of about 10, but obviously most home users wouldn't know
where to start so they end up with Microsoft's pathetic media offerings.
Good to see that you know DirectShow.
Editing tools can live at all level. MovieMaker got its place.
With MovieMaker I wanted to show that a given design with XP, you can have a better implementation
if developed on an OS with a better foundation.
MovieMaker, like 'ALL' microsoft dektop app dont use D3D because of the support nightmare
(MCE media player is THE exeption... and its not without its troubles)
MovieMaker , VDub, ... would benefit from the GPU.
VDub was pretty much design at first to transcode... But look how much slower it is compare to ATI transcoding tool.
like 10x slower? and its not like vdub is bloatware. Its not all a result of D3D, but GPU shaders help.
Final cut Pro on the MAC uses Apple GPU accelerated image library, and its a good thing.
We saw a 4x speedup in our case comparing SSE2 vs PS2.0 (P4 3ghz VS radeon 9800)
Anyway, where's all the trumpet blowing stuff about OpenGL improvements in Vista?? At least if we write OpenGL we can compile
x-platform.
My understanding is that OpenGL is 'dead' with Vista.
Since you cant use OpenGL as it was intended, you need to build yourself a layer of avstraction to
take full advantage of OpenGL on OSX and Dx10 on vista.
Regards,
Stephan