P
PJ6
I would like to see my application's graphics running full-screen
(1920x1200), and GDI+ just doesn't cut it aesthetically since it's neither
hardware accelerated, nor efficiently implemented.
It's not really clear to me, what should I use that will me the most
accesible to machines to run? I don't want to require Vista, the 3.5
Framework (I won't touch WPF anyway), or otherwise anything that is not
likely to be already installed. For instance, I don't have DirectX 10
installed on my development machine and since it's XP it never will be.
So I think that leaves me with D3D, OpenGL, and DirectX .. 7,8,9? Or maybe
there is another way, like a managed wrapper to something more primitive
than GDI+?
I'm not having any luck as to how to proceed. I'm just looking for the
simplest and most compatable way to render in 2D to a WinForms application
using hardware acceleration. Any suggestions?
Paul
(1920x1200), and GDI+ just doesn't cut it aesthetically since it's neither
hardware accelerated, nor efficiently implemented.
It's not really clear to me, what should I use that will me the most
accesible to machines to run? I don't want to require Vista, the 3.5
Framework (I won't touch WPF anyway), or otherwise anything that is not
likely to be already installed. For instance, I don't have DirectX 10
installed on my development machine and since it's XP it never will be.
So I think that leaves me with D3D, OpenGL, and DirectX .. 7,8,9? Or maybe
there is another way, like a managed wrapper to something more primitive
than GDI+?
I'm not having any luck as to how to proceed. I'm just looking for the
simplest and most compatable way to render in 2D to a WinForms application
using hardware acceleration. Any suggestions?
Paul