Best book to get up to sped with C# and NET

  • Thread starter Thread starter scroopy
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scroopy

Hi,

I'm an experienced C++ programmer.

Can the group recommend some good books to get me up to speed with C#
and NET.

Any emphasis on tool development will be a plus.

Thanks
 
I like the style of the Wrox C# series. Their books start from the
basics which could be a waste for an experienced C++ developer through
some of the more commonly used aspects of C# including db access, web
methods, code access security and others. There are some aspects of
C++ that you will find in C# that are not quite the same as you're used
to. The code from Wrox's books is on their website so you can easily
download and compile what your reading to see how it works.

I have 15 books in my office on C# 8 of which are Wrox. I use the
"what book was taken from my office without asking me" approach to
which books are the best and right now I have 8 books left and 7 Wrox
books missing. I don't work for or sell Wrox, I just use them.

As far as tool development do you mean tools for visual studio
integration (like Ghostdoc) or tools that you can sell as add on
components such as component art?
 
scroopy said:
I'm an experienced C++ programmer.
Can the group recommend some good books to get me up to speed with C#
and NET.
Any emphasis on tool development will be a plus.

I think a good fast start would be to skim through the C# language
spec, and the v2 additions.
 
You might consider "A Programmers Introduction to C# 2.0" from APress:
www.shrinkster.com/dr9

For my money though the best C# book on the market today is Andrew
Troelson's "Pro C# and the .Net 2.0 Platform, Third Edition" also from
APress.
http://shrinkster.com/dra

It's the book I go to first when I have a question. Plus, if you buy the
book you can download a PDF version from APress for free.

Standard disclaimer, I don't work for APress (or any other book company for
that matter), yada yada foobar.

Hope these help,

Robert
 
As far as tool development do you mean tools for visual studio
integration (like Ghostdoc) or tools that you can sell as add on
components such as component art?

I'm going to be creating a win32 visual scripting tool capable of
editing the behavior of objects running within a game.

The tool will be WYSIWYG, capable of immediately showing changes made
to the game objects using the game engine within a sub window.
 
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