R
Radeon350
http://beyond3d.com/#news29612
R6xx to Utilise 80nm and 65nm Processes
31-Mar-2006, 01:09.28 Reporter : Dave Baumann
ATI have previously mentioned that their next generation, DirectX10
architecture would leverage much of the technology designed for
"Xenos", ATI's graphics processor developed for the XBOX 360, and we
surmised that would equate to the R6xx generation featuring a unified
shader architecture at the hardware level. In a conference call
discussing their latest quarter's financial results ATI's CEO, Dave
Orton, more or less confirmed that the next generation architecture
will be unified, and suggested that they will be better off for it with
the technology having a proving ground with the XBOX and R6xx
effectively being their second generation unified architecture.
A question was asked as to what process their next generation
architecture would be based on, and Dave Orton pointed out that the
80nm process comes in a number of flavours, including a cost reduction
option, which is currently in the process of being adopted for ATI's
low end parts, and also an 80nm HS process, to be used on more
expensive higher end solutions. Dave then went on to say that none of
the R6xx generation is likely to be 90nm based, instead split between
80nm and 65nm processes. This suggests that ATI may be adopting the
process choices they did with the R3xx and R4xx generation, by
introducing the new architecture first at the high end on a known
process, and moving the derivative, lower end parts to a newer, smaller
process. ATI didn't do this with R520, choosing to move build the new
architecture on the new 90nm process simultaneously because their
Shader Model 3.0 choices quite clearly required it, however this
utimately ended up backfiring with chip being held up for several
quarters while a bug in a 90nm library needed chasing down.
R6xx to Utilise 80nm and 65nm Processes
31-Mar-2006, 01:09.28 Reporter : Dave Baumann
ATI have previously mentioned that their next generation, DirectX10
architecture would leverage much of the technology designed for
"Xenos", ATI's graphics processor developed for the XBOX 360, and we
surmised that would equate to the R6xx generation featuring a unified
shader architecture at the hardware level. In a conference call
discussing their latest quarter's financial results ATI's CEO, Dave
Orton, more or less confirmed that the next generation architecture
will be unified, and suggested that they will be better off for it with
the technology having a proving ground with the XBOX and R6xx
effectively being their second generation unified architecture.
A question was asked as to what process their next generation
architecture would be based on, and Dave Orton pointed out that the
80nm process comes in a number of flavours, including a cost reduction
option, which is currently in the process of being adopted for ATI's
low end parts, and also an 80nm HS process, to be used on more
expensive higher end solutions. Dave then went on to say that none of
the R6xx generation is likely to be 90nm based, instead split between
80nm and 65nm processes. This suggests that ATI may be adopting the
process choices they did with the R3xx and R4xx generation, by
introducing the new architecture first at the high end on a known
process, and moving the derivative, lower end parts to a newer, smaller
process. ATI didn't do this with R520, choosing to move build the new
architecture on the new 90nm process simultaneously because their
Shader Model 3.0 choices quite clearly required it, however this
utimately ended up backfiring with chip being held up for several
quarters while a bug in a 90nm library needed chasing down.