D
Dr. Richard Cranium
i know you don't wish to hear this. I'd just have to say ATI has come a long way baby - since the 9200. I've got the 9800pro cranked all the way up in Far Cry - and ummm.. i've paid an arm and a leg for that 9800pro to huh. At least you CAN de-tune Far Cry and enjoy the new bleeding edge CryEngine ! Gawd, I mean look at those poor Nvedeo Kramugons - blue liquid dirt moving against brown solid dirt. gag me.
Real pictures, real time (9800pro):
http://www.smokeypoint.org/farCry.htm
Scalability was an issue and this far the engine's minimum requirements, as expressed through those of Far Cry are: P3 or AMD equivalent, 800 MHz, 256MB Ram and a GeForce3. The current Crytek recommended specs are: P4 or AMD equivalent, 3GHz, 512MB Ram and Radeon 9800 Pro.
Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
Lighting and Shadows: A combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
http://w1.312.telia.com/~u31225218/fc/intro.html
http://w1.312.telia.com/~u31225218/fc/dynamic_lights.html
http://w1.312.telia.com/~u31225218/fc/static_lights.html
Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
I know what you are asking though........ Why does the 9800pro do this so well compared to your current video card.
sure sounds great - maybe Far Cry is Direct X 9 and your card needs to "emulate" all the Dx9 api's and that get real slow real fast.
http://www.ati.com/products/radeon9200/radeon9200/specs.html
RADEON 9800 PRO
RADEON 9200
Frame Buffer
128MB DDR
128MB DDR
Memory Interface
256-bit
128-bit
Rendering Pipelines
8
4
Pixel Fillrate (Gpixels/sec)
3.04
1.1 billion pixels per second
Engine Clock (MHz)
380
200
Memory Clock (MHz)
680
400
Output Connections
VGA + TV + DVI
VGA + TV + DVI
RADEON 9800
RADEONT 9200
Performance
Faster
Memory Interface
128-bit
a fortiori
** No Fate **
cheers,
dracman
Tomb Raider: Shotgun City
http://www.smokeypoint.com/tomb.htm
http://www.smokeypoint.org/traod/traod.html
http://www.smokeypoint.com/tombraider1/tombraider1pictures.htm
http://www.smokeypoint.com/tombraider1/tombraider1midaspics.htm
http://www.smokeypoint.com/uzi.htm
http://www.smokeypoint.com/tomb2.htm
http://www.smokeypoint.com/medipak.htm
**savegame editors all versions Tomb Raider & TRAOD godmode
http://www.smokeypoint.com/tr2code.htm
http://www.smokeypoint.com/3dfx.htm
http://www.smokeypoint.com/My_PC.htm
** Win2k and winXP hi-res with TR1
http://www.smokeypoint.com/glidos.htm
** Tomb Raider 1 add on UB levels
http://www.smokeypoint.com/tomb2.htm#Tova
** GTA III vice City Character MOD
http://www.smokeypoint.com/uzi.htm#gta3
.... so much of me...
Real pictures, real time (9800pro):
http://www.smokeypoint.org/farCry.htm
Scalability was an issue and this far the engine's minimum requirements, as expressed through those of Far Cry are: P3 or AMD equivalent, 800 MHz, 256MB Ram and a GeForce3. The current Crytek recommended specs are: P4 or AMD equivalent, 3GHz, 512MB Ram and Radeon 9800 Pro.
Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
Lighting and Shadows: A combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
http://w1.312.telia.com/~u31225218/fc/intro.html
http://w1.312.telia.com/~u31225218/fc/dynamic_lights.html
http://w1.312.telia.com/~u31225218/fc/static_lights.html
Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
I know what you are asking though........ Why does the 9800pro do this so well compared to your current video card.
sure sounds great - maybe Far Cry is Direct X 9 and your card needs to "emulate" all the Dx9 api's and that get real slow real fast.
http://www.ati.com/products/radeon9200/radeon9200/specs.html
RADEON 9800 PRO
RADEON 9200
Frame Buffer
128MB DDR
128MB DDR
Memory Interface
256-bit
128-bit
Rendering Pipelines
8
4
Pixel Fillrate (Gpixels/sec)
3.04
1.1 billion pixels per second
Engine Clock (MHz)
380
200
Memory Clock (MHz)
680
400
Output Connections
VGA + TV + DVI
VGA + TV + DVI
RADEON 9800
RADEONT 9200
Performance
Faster
Memory Interface
128-bit
a fortiori
** No Fate **
cheers,
dracman
Tomb Raider: Shotgun City
http://www.smokeypoint.com/tomb.htm
http://www.smokeypoint.org/traod/traod.html
http://www.smokeypoint.com/tombraider1/tombraider1pictures.htm
http://www.smokeypoint.com/tombraider1/tombraider1midaspics.htm
http://www.smokeypoint.com/uzi.htm
http://www.smokeypoint.com/tomb2.htm
http://www.smokeypoint.com/medipak.htm
**savegame editors all versions Tomb Raider & TRAOD godmode
http://www.smokeypoint.com/tr2code.htm
http://www.smokeypoint.com/3dfx.htm
http://www.smokeypoint.com/My_PC.htm
** Win2k and winXP hi-res with TR1
http://www.smokeypoint.com/glidos.htm
** Tomb Raider 1 add on UB levels
http://www.smokeypoint.com/tomb2.htm#Tova
** GTA III vice City Character MOD
http://www.smokeypoint.com/uzi.htm#gta3
.... so much of me...