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http://www.beyond3d.com/forum/viewtopic.php?t=24628
Interesting discussion going on about the ATI graphics processor for Xbox
360, the R500 GPU, also known as 'C1' and 'Xenos'. It has two dies on a
single package. The main 'parent die' which is the main GPU core, has 232
million transistors. The 'daughter die' which is the eDRAM unit, has
embedded memory and additional logic circuitry for anti-aliasing, z-buffer,
alpha blending, etc. This part has between 100 and 150 million
transistors, giving the Xbox 360 graphics processing sub-system a total of
between 332 and 382 million transistors. This is a larger count than what
Playstation3's Nvidia RSX GPU has.
The 'daughter die' eDRAM unit basicly provides the Xbox 360 with 'free'
anti-aliasing, without the cost of an significant performance to other areas
of graphics.
the discussion centers around the question, was it worth it to dedicate 100
to 150 million transistors, mainly for the purpose of achieving free AA.
Interesting discussion going on about the ATI graphics processor for Xbox
360, the R500 GPU, also known as 'C1' and 'Xenos'. It has two dies on a
single package. The main 'parent die' which is the main GPU core, has 232
million transistors. The 'daughter die' which is the eDRAM unit, has
embedded memory and additional logic circuitry for anti-aliasing, z-buffer,
alpha blending, etc. This part has between 100 and 150 million
transistors, giving the Xbox 360 graphics processing sub-system a total of
between 332 and 382 million transistors. This is a larger count than what
Playstation3's Nvidia RSX GPU has.
The 'daughter die' eDRAM unit basicly provides the Xbox 360 with 'free'
anti-aliasing, without the cost of an significant performance to other areas
of graphics.
the discussion centers around the question, was it worth it to dedicate 100
to 150 million transistors, mainly for the purpose of achieving free AA.