J
Jonas Hei
I need to implement a listener that listens on a certain UDP port.
I am trying to use Socket.BeginReceiveFrom for this purpose. In this
scenario the remote clients (hundreds of them) send most of the UDP
messages between 17:00 and 19:00 hours. Rest of the time any incoming
messages are extremely rare.
So after I execute a Socket.BeginReceiveFrom, we just wait for the
AsyncCallback to happen and this can sometimes take 20 or more hours.
The question is if during this time of inactivity, the computer (on
which listener is running) goes in standby mode (hibernate or standby or
if the turn off harddisk after x minutes of inactivity is enabled) will
the incoming UDP message wake up the computer?? Will the AsyncCallback
function be called?
I am trying to use Socket.BeginReceiveFrom for this purpose. In this
scenario the remote clients (hundreds of them) send most of the UDP
messages between 17:00 and 19:00 hours. Rest of the time any incoming
messages are extremely rare.
So after I execute a Socket.BeginReceiveFrom, we just wait for the
AsyncCallback to happen and this can sometimes take 20 or more hours.
The question is if during this time of inactivity, the computer (on
which listener is running) goes in standby mode (hibernate or standby or
if the turn off harddisk after x minutes of inactivity is enabled) will
the incoming UDP message wake up the computer?? Will the AsyncCallback
function be called?