S
stktung
Hi,
I'm not too familiar with how exception works in .NET but I've read
from somewhere that in C++, code that are ran in try blocks are
expensive:
http://gamearchitect.net/Articles/ExceptionsAndErrorCodes.html
Is it the same for .NET? or .NET implements a Zero Overhead Exception
Handling (as mentioned in the article) that makes codes ran in the try
block essentially free?
-stung
I'm not too familiar with how exception works in .NET but I've read
from somewhere that in C++, code that are ran in try blocks are
expensive:
http://gamearchitect.net/Articles/ExceptionsAndErrorCodes.html
Is it the same for .NET? or .NET implements a Zero Overhead Exception
Handling (as mentioned in the article) that makes codes ran in the try
block essentially free?
-stung