S
Skybuck Flying
Hello,
Idea for anti-resonating-technology, for harddisks and cooling fans possible
other things.
First I shall explain what I think causes resonance problems:
Think of soldiers stepping on a bridge.
Each time a soldier steps down, it makes a downward movement on the bridge.
Each time a soldier steps up, it makes a upward movement on the bridge.
In other words, anything that makes a circular movement, or even slightly
circular or even just up and down, behaves like a cosinus or sinus wave.
Anybody having had math on high school knows what a cosinus or sinus wave
is.
And the problem with waves ofcourse is... if they have the same graph... and
the overlap at the peaks and the valleys they complement and increase each
other. So the wave becomes the addition of the two.
So this is what happens during resonance... the waves overlap perfectly...
and start becoming one big wave.
To prevent this requires keeping the waves out of sync... and preventing
overlap.
One possible simply idea to keep stuff out of sync is introduce a little
spring, possibly chip controlled.
The little spring uses a random number generator or so... to cause random up
and down movements... to try and break the wave pattern.
Hopefully all devices start "waving in random fashion" so no overlap occurs
If this would work in practice I dont know... but it's worth a try ! =D
Also I suspect if the waves do not counter each other perfectly in the first
situation... then the waves will start to influence each other... like a
dynamic algorithmm which modifies each other data... anyway... what happens
is... each other's waves starts to fluactuate... walk differently... like pi
slightly being modified/radians....
And sooner or later they start to overlap... it's like the waves start
walking a little bit... until they perfectly overlap... from that moment
they dont influence each other anymore and they stay perfectly insync...
So that's why resonance becomes a problem... so keeping them out of sync is
the game ! =D
If random pushes up and down would keep them out of sync and counter act
walking I dont know... but it's worth a computer simulation try... just a
simple one
Hopefully the push up and down is powerfull enough to break the sync !
So maybe if it's not powerfull enough, it might not shake them apart again
would be funny if that happens if a computer simulation (not breaking apart
)
Bye,
Skybuck =D
Idea for anti-resonating-technology, for harddisks and cooling fans possible
other things.
First I shall explain what I think causes resonance problems:
Think of soldiers stepping on a bridge.
Each time a soldier steps down, it makes a downward movement on the bridge.
Each time a soldier steps up, it makes a upward movement on the bridge.
In other words, anything that makes a circular movement, or even slightly
circular or even just up and down, behaves like a cosinus or sinus wave.
Anybody having had math on high school knows what a cosinus or sinus wave
is.
And the problem with waves ofcourse is... if they have the same graph... and
the overlap at the peaks and the valleys they complement and increase each
other. So the wave becomes the addition of the two.
So this is what happens during resonance... the waves overlap perfectly...
and start becoming one big wave.
To prevent this requires keeping the waves out of sync... and preventing
overlap.
One possible simply idea to keep stuff out of sync is introduce a little
spring, possibly chip controlled.
The little spring uses a random number generator or so... to cause random up
and down movements... to try and break the wave pattern.
Hopefully all devices start "waving in random fashion" so no overlap occurs
If this would work in practice I dont know... but it's worth a try ! =D
Also I suspect if the waves do not counter each other perfectly in the first
situation... then the waves will start to influence each other... like a
dynamic algorithmm which modifies each other data... anyway... what happens
is... each other's waves starts to fluactuate... walk differently... like pi
slightly being modified/radians....
And sooner or later they start to overlap... it's like the waves start
walking a little bit... until they perfectly overlap... from that moment
they dont influence each other anymore and they stay perfectly insync...
So that's why resonance becomes a problem... so keeping them out of sync is
the game ! =D
If random pushes up and down would keep them out of sync and counter act
walking I dont know... but it's worth a computer simulation try... just a
simple one
Hopefully the push up and down is powerfull enough to break the sync !
So maybe if it's not powerfull enough, it might not shake them apart again
would be funny if that happens if a computer simulation (not breaking apart
)
Bye,
Skybuck =D