Another implementation ideea

  • Thread starter Thread starter Crirus
  • Start date Start date
C

Crirus

I work on a game.

I have a ZoomMap control, a MiniMap control and a CommandBar control

The CommandBar control is for display (and give orders to) selected units on
ZoomMap.

Anyway, if only one unit or building is selected I should display detailed
data of it.

Right now, I have this questions:

1) How to signal CommandBar control that a selection was made in ZoomMap in
order to redraw itself. Is ok to have a WithEvents reference of ZoomMap on
CommandBar? Because this way I will need to have lots of references around
to signal various actions of one control to the others.
(I have lots of classes that I need to syncronize, so I wander how to do
that... referencing each one in the others?)

2) When I draw images of seleted units in CommandBar I need a way to click
on one of them and have selected only that one..so I need a way to know each
image what unit represent...should I store each image bounding rectangle and
check mouse click against this collection?
 
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