M
marione
Thank you Joshua for reply and for registry key (i will remember it i
the future), but my PCI audio card is disabled and i use a Soundblaste
Live's gameport
I'm sorry for my english, but i had a bad teacher
For example (in racing game of course) the force feedback pull ever o
left and the wheel never simulate crash.
The force feedback is wrong and i suppose it's a joystick ff not
wheel ff
Hi
the future), but my PCI audio card is disabled and i use a Soundblaste
Live's gameport
[/QUOTE]'Joshua Smith [MSFT said:']
I am not sure I understand what is wrong...
[/i]
I'm sorry for my english, but i had a bad teacher
For example (in racing game of course) the force feedback pull ever o
left and the wheel never simulate crash.
The force feedback is wrong and i suppose it's a joystick ff not
wheel ff
Hi
'Joshua Smith [MSFT said:']Hi Marione,
I am not sure I understand what is wrong so I will just give you some
information to work with and hope it covers it.
The gameport force feedback devices can be messed up easily if ther
is
more then one gameport in the system. Disabling an onboard gameport is
usually sufficient to fix this. Some gameports are just not very good.
Sometimes it is necessary to get a sound card by a reputable
manufacturer. Remember to disable any existing onboard gameports if yo
add
another one to the system.
If you want to adjust the level of forces in Windows XP you have t
use
these instructions since the software that usually handles thi
doesn't
operate on Win NT systems.
Reducing device default force levels:
There is a value that Dinput writes in the registry that keeps trac
of
how hard the forces should be applied to a device. The range of value
it
takes is from 0 to 10000. If the driver has told Dinput to set th
force
level at the default (10000) then the registry key is deleted. This i
why
the key doesn't exist on your system.
1. Open the Registry editor
2. Navigate to the following key:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaResources\Joystick\Dinput.dll\CurrentJoystickSettings
3. In the right pane of the editor right click and create a new "DWORD
value".
4. Make the name of the value Joystick##FFConfiguration, replacing th
"##"
with the same number as seen in the Joystick#Configuration key. If yo
have
more than one joystick device this can be tricky, but in your case i
is
almost sure to be 1. e.g. Joystick1FFConfiguration
5. Right Click the Joystick#FFConfiguration and choose Modify.
6. Set the value to something between 0 and 10000 Decimal. Depending o
the
device values lower than about 2500 may not be felt at all. 10000 i
the
default and represents 100% force strength. 5000 is probably a goo
point to
start. That would be 50% strength.
7. Try your game to see if the force level is better for you. If s
close
the editor.
Let me know if that didn't help.
Joshua Smith
OpenGL Test Lab
Microsoft
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"marione" (e-mail address removed) wrote in message
Hi,
I bought a microsoft sidewinder force feedback wheel (gameport
version).
It work fine under windows 98/ME.
Now under XP it don't work fine.
Windows XP recognize the wheel driver, but force feedback work wrong
and i do to disable it.
There is a mode to use force feedback in xp?
Thanks