You can force the form to draw itself. For example, in the Form_Load event
you can do something like the following:
this.Visible = true;
this.Refresh();
Hope this helps.
Thank you,
Sergiy.
This posting is provided "AS IS" with no warranties, and confers no rights.
--------------------
| From: "ShakeDoctor" <
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| Subject: Re: Activated event called before OnPaint
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| well the Form_Load *definitely* gets called before the form is painted.
I
| was under the impression that the Activated event occurred after the form
is
| shown, but obviously not.
|
| | > Shouldn't you be using the form_load event too?
| >
| > | >> Hi, when I set the Activated event for a form like so:
| >>
| >> this.Activated += new EventHandler(Form_Activated);
| >>
| >> in the constructor for the form (after InitialiseComponent()), the
| >> Form_Activated method is called *before* the OnPaint method for the
form.
| >>
| >> However, I want to paint the form first, and then have the
Form_Activated
| >> method called, because it contains a call to a lengthy process, and the
| > user
| >> can't see that anything is happening.
| >>
| >> What's the fix?
| >>
| >> TIA.
| >>
| >>
| >
| >
|
|
|