Hi,
I did this a few years back for 3DS Max 3 - I don't have the code or 3DS in
front of me so this is from memory. There was an option in 3DS Max to save a
scene (or possibly export it) effectively as a text file, and each object
was then represented as a set of vertices and a set of edges (amongst other
stuff - I was only interested in the shapes). It was relatively trivial to
write a parser for the file (read it in, look for the beginning vertices tag
and read in sets of 3 numbers, then read all the edges). It was enough to
recreate the objects in OpenGL in a C++ app. Of course, this did require
that stuff was exported (and so that you have access to the scene) and I'm
not sure about the other programs.
Sorry I can't be more concrete - as I said, it was a number of years ago. If
you're still stuck mail me directly (remove the first . and the stuff in
CAPS) - I'm on holiday until Monday but I've probably got the code lying
around at home.
HTH, good luck,
Steve
davidwong said:
could anybody help me if I can use VC++ to access graphic object
created by 3ds max,auto CAD,SolidWork,and how
thank you in advance[quote:a39b0bff4c][/quote:a39b0bff4c]