AA/AF Splinter cell 2....

  • Thread starter Thread starter cowboyz
  • Start date Start date
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cowboyz

Using a 9800PRO and cat 4.4 drivers I set the custom settings in the drivers
to 6xAA and 16X AF and texture preference and mipmap detail level is set to
high quality. Basically turned everything I could find onto the highest
quality setting.

Now I thought these settings were surposed to make everything smooth but I
still notice (hard to miss really) jagged lines in splinter cell 2. The
shadows are really jagged. Is this because the game is cancelling out these
quality settings or is AA and AF not doing what I thought they should be
doing?
 
Now I thought these settings were surposed to make everything smooth but I
still notice (hard to miss really) jagged lines in splinter cell 2. The
shadows are really jagged. Is this because the game is cancelling out these
quality settings or is AA and AF not doing what I thought they should be
doing?

If its the same engine as SC, which I think it is, it is incompatible
with FSAA.
 
Andrew said:
If its the same engine as SC, which I think it is, it is incompatible
with FSAA.
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Yeah, noticed the same on my 9600Pro ... AA/AF have no effect on Pandora
Tomorrow. Decent enough game, but the "jaggies" are really annoying.
 
Bob said:
Yeah, noticed the same on my 9600Pro ... AA/AF have no effect on
Pandora Tomorrow. Decent enough game, but the "jaggies" are really
annoying.

oh well. if thats the case I wont worry about it. I clocked it last night.
Wicked wicked game.
 
Yeah, noticed the same on my 9600Pro ... AA/AF have no effect on Pandora
Tomorrow. Decent enough game, but the "jaggies" are really annoying.

Just Up your resolution and it will be less jaggy...
 
Dark said:
Just Up your resolution and it will be less jaggy...

at 1280x1024 which is the highest my monitor supports. Unless you want to
send me a new monitor ;-)
 
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