F
fish
I recently had my 9700pro damaged due to a poorly designed NB waterblock.
Long story short, a Swiftech northbridge block mounted on an Abit IC7 ripped
the holding cleats out of the board. I found it laying on top of my Radeon
9700pro along with all the mounting hardware. No water leaks but the video
card was having all sorts of problems and the system was running overclocked
without a NB cooler at all. Could have lost the motherboard too.
I replaced the 9700p with a Sapphire 9800pro from Newegg.com for $198. I
tried a ATI built 'refurbished' one for $160 but it was DOA.
I have had the 9700pro for about 2 full years and was planning on buying a
X800 of types in a few months when the price drops some more. But I was
forced into a replacement card now and the 9800pro is the best bargain.
Out of the box the 9800pro is getting BIG overclock numbers. The cards gets
really hot and I am planning on putting some good cooling on it myself.
What I noticed immediately is an improved 2D, richer and smoother colors. 3D
was even a bigger surprise, sharper 3D images, richer and more vibrant
colors. Very impressed.
I also noticed that for some games and for 3Dmark 2001 the performance jump
from the 9700pro and even the performance gains from overclocking the 9800p
was very small.
However, for some other games like UT2004 and with 3Dmark2003 the
performance jump was very significant! Also with Eye Candy like AA, the
9800pro leaps above the 9700pro.
9800pro with Cat 4.7 drivers, WinXP pro, P4 at 3260Mhz (250Mhz FSB):
3Dmark 2001: (default 1024x768x100Hz refresh)
18700 -- 378/338 (stock clock)
19400 -- 432/358 (No artifacts overclock on stock cooling)
** 18050 -- 9700p at 371/331 (No artifacts overclock)
- 14% overclock yielded a 4% performance gain.
3Dmark 2003: (default 1024x768x100Hz refresh)
5950 -- 378/338 (stock clock)
6550 -- 432/358 (No artifacts overclock on stock cooling)
6700 -- 452/364 (Shows artifacts but does not crash)
** 5400 -- 9700p at 371/331 (Shows artifacts!)
- 14% overclock yielded a 10% performance gain.
Aquamark3: (default 1024x768x100Hz refresh)
44,800 -- 378/338 (stock clock)
48,700 -- 432/358 (No artifacts overclock on stock cooling)
** 43,600 -- 9700p at 371/331 (No artifacts overclock)
- 14% overclock yielded a 9% performance gain.
Unreal Tournament 2004:
UT04 retail version, DM_Asbestos.ut2 bots, 12 bots
1280 X 1024 X 85Hz refresh.
100 fps (21min/215max) -- 378/338 -- No Eye Candy
101 fps (35min/218max) -- 432/358 -- No Eye Candy
61 fps (15min/132max) -- 378/338 -- 2x AA, 4x AF
71 fps (19min/134max) -- 432/358 -- 2x AA, 4x AF
41 fps (13min/115max) -- 378/338 -- 4x AA, 8x AF
43 fps (15min/120max) -- 432/358 -- 4x AA, 8x AF
1600 X 1200 X 85Hz refresh.
91 fps (21min/176max) -- 378/338 -- No Eye Candy
93 fps (31min/203max) -- 432/358 -- No Eye Candy
37 fps (20min/100max) -- 378/338 -- 2x AA, 4x AF
40 fps (20min/132max) -- 432/358 -- 2x AA, 4x AF
Conclusion for Unreal Tournament 2004 is that it shows consistency with
3Dmark 2001 for older game engines. Performance gains are minimal.
The only real advantage I can see, and I wish I had some numbers to show it,
is that at 1600 X 1200 UT04 was a bit to slow to play with my 9700pro. At
1280 X 1024 and a little Eye Candy game play was smooth and playable but not
a fast without any AA or AF.
The 9800pro is playing 1600 X 1200 with 2x AA and 4x AF just fine and quite
fast. That alone is a marked improvement along with the increased visual
quality making the 9800pro the deal of the year right now.
BTW: The 9800XT is just a factory overclocked 9800pro, isn't it?
Long story short, a Swiftech northbridge block mounted on an Abit IC7 ripped
the holding cleats out of the board. I found it laying on top of my Radeon
9700pro along with all the mounting hardware. No water leaks but the video
card was having all sorts of problems and the system was running overclocked
without a NB cooler at all. Could have lost the motherboard too.
I replaced the 9700p with a Sapphire 9800pro from Newegg.com for $198. I
tried a ATI built 'refurbished' one for $160 but it was DOA.
I have had the 9700pro for about 2 full years and was planning on buying a
X800 of types in a few months when the price drops some more. But I was
forced into a replacement card now and the 9800pro is the best bargain.
Out of the box the 9800pro is getting BIG overclock numbers. The cards gets
really hot and I am planning on putting some good cooling on it myself.
What I noticed immediately is an improved 2D, richer and smoother colors. 3D
was even a bigger surprise, sharper 3D images, richer and more vibrant
colors. Very impressed.
I also noticed that for some games and for 3Dmark 2001 the performance jump
from the 9700pro and even the performance gains from overclocking the 9800p
was very small.
However, for some other games like UT2004 and with 3Dmark2003 the
performance jump was very significant! Also with Eye Candy like AA, the
9800pro leaps above the 9700pro.
9800pro with Cat 4.7 drivers, WinXP pro, P4 at 3260Mhz (250Mhz FSB):
3Dmark 2001: (default 1024x768x100Hz refresh)
18700 -- 378/338 (stock clock)
19400 -- 432/358 (No artifacts overclock on stock cooling)
** 18050 -- 9700p at 371/331 (No artifacts overclock)
- 14% overclock yielded a 4% performance gain.
3Dmark 2003: (default 1024x768x100Hz refresh)
5950 -- 378/338 (stock clock)
6550 -- 432/358 (No artifacts overclock on stock cooling)
6700 -- 452/364 (Shows artifacts but does not crash)
** 5400 -- 9700p at 371/331 (Shows artifacts!)
- 14% overclock yielded a 10% performance gain.
Aquamark3: (default 1024x768x100Hz refresh)
44,800 -- 378/338 (stock clock)
48,700 -- 432/358 (No artifacts overclock on stock cooling)
** 43,600 -- 9700p at 371/331 (No artifacts overclock)
- 14% overclock yielded a 9% performance gain.
Unreal Tournament 2004:
UT04 retail version, DM_Asbestos.ut2 bots, 12 bots
1280 X 1024 X 85Hz refresh.
100 fps (21min/215max) -- 378/338 -- No Eye Candy
101 fps (35min/218max) -- 432/358 -- No Eye Candy
61 fps (15min/132max) -- 378/338 -- 2x AA, 4x AF
71 fps (19min/134max) -- 432/358 -- 2x AA, 4x AF
41 fps (13min/115max) -- 378/338 -- 4x AA, 8x AF
43 fps (15min/120max) -- 432/358 -- 4x AA, 8x AF
1600 X 1200 X 85Hz refresh.
91 fps (21min/176max) -- 378/338 -- No Eye Candy
93 fps (31min/203max) -- 432/358 -- No Eye Candy
37 fps (20min/100max) -- 378/338 -- 2x AA, 4x AF
40 fps (20min/132max) -- 432/358 -- 2x AA, 4x AF
Conclusion for Unreal Tournament 2004 is that it shows consistency with
3Dmark 2001 for older game engines. Performance gains are minimal.
The only real advantage I can see, and I wish I had some numbers to show it,
is that at 1600 X 1200 UT04 was a bit to slow to play with my 9700pro. At
1280 X 1024 and a little Eye Candy game play was smooth and playable but not
a fast without any AA or AF.
The 9800pro is playing 1600 X 1200 with 2x AA and 4x AF just fine and quite
fast. That alone is a marked improvement along with the increased visual
quality making the 9800pro the deal of the year right now.
BTW: The 9800XT is just a factory overclocked 9800pro, isn't it?